Factorio: fix multitracker ID misalignment
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@ -27,12 +27,14 @@
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{% endblock %}
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{% block custom_table_row scoped %}
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{% if games[player] == "Factorio" %}
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<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
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<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
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<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
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<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
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<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
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<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
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{% set player_inventory = inventory[team][player] %}
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{% set prog_science = player_inventory[custom_items["progressive-science-pack"]] %}
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<td class="center-column">{% if player_inventory[custom_items["logistic-science-pack"]] or prog_science %}✔{% endif %}</td>
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<td class="center-column">{% if player_inventory[custom_items["military-science-pack"]] or prog_science > 1%}✔{% endif %}</td>
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<td class="center-column">{% if player_inventory[custom_items["chemical-science-pack"]] or prog_science > 2%}✔{% endif %}</td>
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<td class="center-column">{% if player_inventory[custom_items["production-science-pack"]] or prog_science > 3%}✔{% endif %}</td>
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<td class="center-column">{% if player_inventory[custom_items["utility-science-pack"]] or prog_science > 4%}✔{% endif %}</td>
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<td class="center-column">{% if player_inventory[custom_items["space-science-pack"]] or prog_science > 5%}✔{% endif %}</td>
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{% else %}
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<td class="center-column">❌</td>
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<td class="center-column">❌</td>
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@ -302,10 +302,15 @@ def get_static_room_data(room: Room):
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seed_checks_in_area[area] += len(checks)
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seed_checks_in_area["Total"] = 249
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player_checks_in_area = {playernumber: {areaname: len(multidata["checks_in_area"][playernumber][areaname])
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if areaname != "Total" else multidata["checks_in_area"][playernumber]["Total"]
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for areaname in ordered_areas}
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for playernumber in multidata["checks_in_area"]}
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player_checks_in_area = {
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playernumber: {
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areaname: len(multidata["checks_in_area"][playernumber][areaname]) if areaname != "Total" else
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multidata["checks_in_area"][playernumber]["Total"]
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for areaname in ordered_areas
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}
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for playernumber in multidata["checks_in_area"]
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}
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player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][playernumber])
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for playernumber in multidata["checks_in_area"]}
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saving_second = get_saving_second(multidata["seed_name"])
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@ -1399,12 +1404,15 @@ def _get_multiworld_tracker_data(tracker: UUID) -> typing.Optional[typing.Dict[s
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for (team, player), data in multisave.get("video", []):
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video[team, player] = data
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return dict(player_names=player_names, room=room, checks_done=checks_done,
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percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
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activity_timers=activity_timers, video=video, hints=hints,
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long_player_names=long_player_names,
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multisave=multisave, precollected_items=precollected_items, groups=groups,
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locations=locations, games=games, states=states)
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return dict(
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player_names=player_names, room=room, checks_done=checks_done,
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percent_total_checks_done=percent_total_checks_done, checks_in_area=checks_in_area,
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activity_timers=activity_timers, video=video, hints=hints,
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long_player_names=long_player_names,
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multisave=multisave, precollected_items=precollected_items, groups=groups,
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locations=locations, games=games, states=states,
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custom_locations=custom_locations, custom_items=custom_items,
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)
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def _get_inventory_data(data: typing.Dict[str, typing.Any]) -> typing.Dict[int, typing.Dict[int, int]]:
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