Implement open_pyramid yaml settings
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@ -222,9 +222,16 @@ def parse_arguments(argv, no_defaults=False):
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Random: Picks a random value between 0 and 7 (inclusive).
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Random: Picks a random value between 0 and 7 (inclusive).
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0-7: Number of crystals needed
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0-7: Number of crystals needed
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''')
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''')
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parser.add_argument('--open_pyramid', default=defval(False), help='''\
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parser.add_argument('--open_pyramid', default=defval('auto'), help='''\
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Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it
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Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it.
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''', action='store_true')
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Depending on goal, you might still need to beat Agahnim 2 in order to beat ganon.
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fast ganon goals are crystals, ganontriforcehunt, localganontriforcehunt, pedestalganon
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auto - Only opens pyramid hole if the goal specifies a fast ganon, and entrance shuffle
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is vanilla, dungeonssimple or dungeonsfull.
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goal - Opens pyramid hole if the goal specifies a fast ganon.
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yes - Always opens the pyramid hole.
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no - Never opens the pyramid hole.
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''', choices=['auto', 'goal', 'yes', 'no'])
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parser.add_argument('--rom', default=defval('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'),
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parser.add_argument('--rom', default=defval('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'),
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help='Path to an ALttP JAP(1.0) rom to use as a base.')
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help='Path to an ALttP JAP(1.0) rom to use as a base.')
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parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
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parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
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13
Gui.py
13
Gui.py
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@ -64,8 +64,13 @@ def guiMain(args=None):
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createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
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createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
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suppressRomVar = IntVar()
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suppressRomVar = IntVar()
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suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
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suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
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openpyramidVar = IntVar()
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openpyramidFrame = Frame(checkBoxFrame)
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openpyramidCheckbutton = Checkbutton(checkBoxFrame, text="Pre-open Pyramid Hole", variable=openpyramidVar)
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openpyramidVar = StringVar()
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openpyramidVar.set('auto')
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openpyramidOptionMenu = OptionMenu(openpyramidFrame, openpyramidVar, 'auto', 'goal', 'yes', 'no')
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openpyramidLabel = Label(openpyramidFrame, text='Pre-open Pyramid Hole')
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openpyramidLabel.pack(side=LEFT)
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openpyramidOptionMenu.pack(side=LEFT)
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mcsbshuffleFrame = Frame(checkBoxFrame)
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mcsbshuffleFrame = Frame(checkBoxFrame)
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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@ -102,7 +107,7 @@ def guiMain(args=None):
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createSpoilerCheckbutton.pack(expand=True, anchor=W)
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createSpoilerCheckbutton.pack(expand=True, anchor=W)
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suppressRomCheckbutton.pack(expand=True, anchor=W)
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suppressRomCheckbutton.pack(expand=True, anchor=W)
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openpyramidCheckbutton.pack(expand=True, anchor=W)
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openpyramidFrame.pack(expand=True, anchor=W)
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mcsbshuffleFrame.pack(expand=True, anchor=W)
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mcsbshuffleFrame.pack(expand=True, anchor=W)
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mcsbLabel.grid(row=0, column=0)
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mcsbLabel.grid(row=0, column=0)
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mapshuffleCheckbutton.grid(row=0, column=1)
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mapshuffleCheckbutton.grid(row=0, column=1)
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@ -564,7 +569,7 @@ def guiMain(args=None):
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guiargs.create_spoiler = bool(createSpoilerVar.get())
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guiargs.create_spoiler = bool(createSpoilerVar.get())
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guiargs.skip_playthrough = not bool(createSpoilerVar.get())
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guiargs.skip_playthrough = not bool(createSpoilerVar.get())
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guiargs.suppress_rom = bool(suppressRomVar.get())
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guiargs.suppress_rom = bool(suppressRomVar.get())
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guiargs.open_pyramid = bool(openpyramidVar.get())
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guiargs.open_pyramid = openpyramidVar.get()
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guiargs.mapshuffle = bool(mapshuffleVar.get())
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guiargs.mapshuffle = bool(mapshuffleVar.get())
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guiargs.compassshuffle = bool(compassshuffleVar.get())
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guiargs.compassshuffle = bool(compassshuffleVar.get())
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guiargs.keyshuffle = {"on": True, "universal": "universal", "off": False}[keyshuffleVar.get()]
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guiargs.keyshuffle = {"on": True, "universal": "universal", "off": False}[keyshuffleVar.get()]
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34
Main.py
34
Main.py
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@ -108,10 +108,19 @@ def main(args, seed=None):
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world.player_names[player].append(name)
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world.player_names[player].append(name)
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logger.info('')
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logger.info('')
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initialize_world(world)
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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elif world.open_pyramid[player] == 'auto':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \
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(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon)
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else:
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world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(world.open_pyramid[player], world.open_pyramid[player])
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for tok in filter(None, args.startinventory[player].split(',')):
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for tok in filter(None, args.startinventory[player].split(',')):
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item = ItemFactory(tok.strip(), player)
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item = ItemFactory(tok.strip(), player)
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if item:
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if item:
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@ -148,13 +157,6 @@ def main(args, seed=None):
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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logger.info('Shuffling the World about.')
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logger.info('Shuffling the World about.')
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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@ -449,6 +451,16 @@ def main(args, seed=None):
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return world
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return world
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def initialize_world(world):
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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def copy_world(world):
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def copy_world(world):
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# ToDo: Not good yet
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# ToDo: Not good yet
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)
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@ -493,13 +505,7 @@ def copy_world(world):
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ret.dark_room_logic = world.dark_room_logic.copy()
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ret.dark_room_logic = world.dark_room_logic.copy()
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ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
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ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
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for player in range(1, world.players + 1):
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initialize_world(ret)
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if world.mode[player] != 'inverted':
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create_regions(ret, player)
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else:
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create_inverted_regions(ret, player)
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create_shops(ret, player)
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create_dungeons(ret, player)
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copy_dynamic_regions_and_locations(world, ret)
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copy_dynamic_regions_and_locations(world, ret)
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@ -379,7 +379,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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# fast ganon + ganon at hole
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# fast ganon + ganon at hole
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ret.open_pyramid = ret.goal in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
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ret.crystals_gt = prefer_int(get_choice('tower_open', weights))
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ret.crystals_gt = prefer_int(get_choice('tower_open', weights))
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@ -97,6 +97,11 @@ goals:
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ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
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ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
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local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
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ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
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pyramid_open:
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goal: 50 # Opens pyrymid if goal is fast_ganon, ganon_pedestal, ganon_triforce_hunt, or local_ganon_triforce_hunt
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auto: 0 # Opens pyramid same as goal, except when an entrance shuffle other than vanilla, dungeonssimple or dungeonsfull is in effect.
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yes: 0 # pyramid is opened unconditionally. You still have to beat agahnim 2 for ganon and dungeons.
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no: 0 # access to pyramid requires beating agahnim 2.
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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