MultiServer/Client: use logging instead of print and log time on the server
This commit is contained in:
parent
f843c401c7
commit
7f800de8d0
103
MultiClient.py
103
MultiClient.py
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@ -311,7 +311,7 @@ SNES_ATTACHED = 3
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async def snes_connect(ctx : Context, address):
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if ctx.snes_socket is not None:
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print('Already connected to snes')
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logging.error('Already connected to snes')
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return
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ctx.snes_state = SNES_CONNECTING
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@ -319,7 +319,7 @@ async def snes_connect(ctx : Context, address):
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address = f"ws://{address}" if "://" not in address else address
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print("Connecting to QUsb2snes at %s ..." % address)
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logging.info("Connecting to QUsb2snes at %s ..." % address)
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try:
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ctx.snes_socket = await websockets.connect(address, ping_timeout=None, ping_interval=None)
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@ -337,9 +337,9 @@ async def snes_connect(ctx : Context, address):
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if not devices:
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raise Exception('No device found')
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print("Available devices:")
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logging.info("Available devices:")
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for id, device in enumerate(devices):
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print("[%d] %s" % (id + 1, device))
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logging.info("[%d] %s" % (id + 1, device))
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device = None
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if len(devices) == 1:
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@ -351,18 +351,18 @@ async def snes_connect(ctx : Context, address):
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device = devices[ctx.snes_attached_device[0]]
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else:
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while True:
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print("Select a device:")
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logging.info("Select a device:")
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choice = await console_input(ctx)
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if choice is None:
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raise Exception('Abort input')
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if not choice.isdigit() or int(choice) < 1 or int(choice) > len(devices):
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print("Invalid choice (%s)" % choice)
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logging.warning("Invalid choice (%s)" % choice)
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continue
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device = devices[int(choice) - 1]
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break
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print("Attaching to " + device)
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logging.info("Attaching to " + device)
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Attach_Request = {
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"Opcode" : "Attach",
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@ -374,12 +374,12 @@ async def snes_connect(ctx : Context, address):
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ctx.snes_attached_device = (devices.index(device), device)
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if 'SD2SNES'.lower() in device.lower() or (len(device) == 4 and device[:3] == 'COM'):
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print("SD2SNES Detected")
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logging.info("SD2SNES Detected")
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ctx.is_sd2snes = True
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await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"}))
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reply = json.loads(await ctx.snes_socket.recv())
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if reply and 'Results' in reply:
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print(reply['Results'])
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logging.info(reply['Results'])
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else:
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ctx.is_sd2snes = False
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@ -397,9 +397,9 @@ async def snes_connect(ctx : Context, address):
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ctx.snes_socket = None
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ctx.snes_state = SNES_DISCONNECTED
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if not ctx.snes_reconnect_address:
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print("Error connecting to snes (%s)" % e)
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logging.error("Error connecting to snes (%s)" % e)
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else:
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print(f"Error connecting to snes, attempt again in {RECONNECT_DELAY}s")
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logging.error(f"Error connecting to snes, attempt again in {RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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async def snes_autoreconnect(ctx: Context):
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@ -411,11 +411,11 @@ async def snes_recv_loop(ctx : Context):
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try:
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async for msg in ctx.snes_socket:
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ctx.snes_recv_queue.put_nowait(msg)
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print("Snes disconnected")
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logging.warning("Snes disconnected")
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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print("Lost connection to the snes, type /snes to reconnect")
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logging.error("Lost connection to the snes, type /snes to reconnect")
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finally:
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socket, ctx.snes_socket = ctx.snes_socket, None
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if socket is not None and not socket.closed:
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@ -428,7 +428,7 @@ async def snes_recv_loop(ctx : Context):
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ctx.rom = None
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if ctx.snes_reconnect_address:
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print(f"...reconnecting in {RECONNECT_DELAY}s")
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logging.info(f"...reconnecting in {RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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async def snes_read(ctx : Context, address, size):
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@ -456,9 +456,9 @@ async def snes_read(ctx : Context, address, size):
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break
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if len(data) != size:
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print('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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logging.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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if len(data):
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print(str(data))
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logging.error(str(data))
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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await ctx.snes_socket.close()
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return None
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@ -484,7 +484,7 @@ async def snes_write(ctx : Context, write_list):
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for address, data in write_list:
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if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
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print("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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logging.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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return False
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for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
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cmd += b'\xA9' # LDA
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@ -543,36 +543,36 @@ async def send_msgs(websocket, msgs):
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async def server_loop(ctx : Context, address = None):
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if ctx.socket is not None:
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print('Already connected')
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logging.error('Already connected')
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return
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if address is None:
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address = ctx.server_address
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while not address:
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print('Enter multiworld server address')
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logging.info('Enter multiworld server address')
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address = await console_input(ctx)
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address = f"ws://{address}" if "://" not in address else address
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port = urllib.parse.urlparse(address).port or 38281
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print('Connecting to multiworld server at %s' % address)
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logging.info('Connecting to multiworld server at %s' % address)
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try:
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ctx.socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
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print('Connected')
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logging.info('Connected')
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ctx.server_address = address
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async for data in ctx.socket:
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for msg in json.loads(data):
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cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
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await process_server_cmd(ctx, cmd, args)
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print('Disconnected from multiworld server, type /connect to reconnect')
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logging.warning('Disconnected from multiworld server, type /connect to reconnect')
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except ConnectionRefusedError:
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print('Connection refused by the multiworld server')
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logging.error('Connection refused by the multiworld server')
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except (OSError, websockets.InvalidURI):
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print('Failed to connect to the multiworld server')
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logging.error('Failed to connect to the multiworld server')
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except Exception as e:
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print('Lost connection to the multiworld server, type /connect to reconnect')
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logging.error('Lost connection to the multiworld server, type /connect to reconnect')
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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finally:
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@ -585,7 +585,7 @@ async def server_loop(ctx : Context, address = None):
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await socket.close()
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ctx.server_task = None
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if ctx.server_address:
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print(f"... reconnecting in {RECONNECT_DELAY}s")
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logging.info(f"... reconnecting in {RECONNECT_DELAY}s")
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asyncio.create_task(server_autoreconnect(ctx))
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async def server_autoreconnect(ctx: Context):
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@ -595,28 +595,28 @@ async def server_autoreconnect(ctx: Context):
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async def process_server_cmd(ctx : Context, cmd, args):
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if cmd == 'RoomInfo':
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print('--------------------------------')
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print('Room Information:')
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print('--------------------------------')
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logging.info('--------------------------------')
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logging.info('Room Information:')
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logging.info('--------------------------------')
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if args['password']:
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print('Password required')
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logging.info('Password required')
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if len(args['players']) < 1:
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print('No player connected')
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logging.info('No player connected')
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else:
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args['players'].sort()
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current_team = 0
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print('Connected players:')
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print(' Team #1')
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logging.info('Connected players:')
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logging.info(' Team #1')
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for team, slot, name in args['players']:
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if team != current_team:
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print(f' Team #{team + 1}')
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logging.info(f' Team #{team + 1}')
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current_team = team
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print(' %s (Player %d)' % (name, slot))
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logging.info(' %s (Player %d)' % (name, slot))
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await server_auth(ctx, args['password'])
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if cmd == 'ConnectionRefused':
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if 'InvalidPassword' in args:
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print('Invalid password')
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logging.error('Invalid password')
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ctx.password = None
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await server_auth(ctx, True)
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if 'InvalidRom' in args:
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@ -655,7 +655,7 @@ async def process_server_cmd(ctx : Context, cmd, args):
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if location not in ctx.locations_info:
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replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
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item_name = replacements.get(item, get_item_name_from_id(item))
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print(f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
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logging.info(f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
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ctx.locations_info[location] = (item, player)
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ctx.watcher_event.set()
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@ -664,18 +664,18 @@ async def process_server_cmd(ctx : Context, cmd, args):
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item = color(get_item_name_from_id(item), 'cyan' if player_sent != ctx.slot else 'green')
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player_sent = color(ctx.player_names[player_sent], 'yellow' if player_sent != ctx.slot else 'magenta')
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player_recvd = color(ctx.player_names[player_recvd], 'yellow' if player_recvd != ctx.slot else 'magenta')
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print('%s sent %s to %s (%s)' % (player_sent, item, player_recvd, get_location_name_from_address(location)))
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logging.info('%s sent %s to %s (%s)' % (player_sent, item, player_recvd, get_location_name_from_address(location)))
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if cmd == 'Print':
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print(args)
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logging.info(args)
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async def server_auth(ctx : Context, password_requested):
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if password_requested and not ctx.password:
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print('Enter the password required to join this game:')
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logging.info('Enter the password required to join this game:')
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ctx.password = await console_input(ctx)
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if ctx.rom is None:
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ctx.awaiting_rom = True
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print('No ROM detected, awaiting snes connection to authenticate to the multiworld server')
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logging.info('No ROM detected, awaiting snes connection to authenticate to the multiworld server')
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return
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ctx.awaiting_rom = False
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ctx.auth = ctx.rom.copy()
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@ -729,25 +729,25 @@ async def console_loop(ctx : Context):
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asyncio.create_task(send_msgs(ctx.socket, [['Say', input]]))
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if command[0] == '/received':
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print('Received items:')
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logging.info('Received items:')
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for index, item in enumerate(ctx.items_received, 1):
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print('%s from %s (%s) (%d/%d in list)' % (
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logging.info('%s from %s (%s) (%d/%d in list)' % (
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color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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get_location_name_from_address(item.location), index, len(ctx.items_received)))
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if command[0] == '/missing':
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for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
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if location not in ctx.locations_checked:
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print('Missing: ' + location)
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logging.info('Missing: ' + location)
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if command[0] == '/getitem' and len(command) > 1:
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item = input[9:]
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item_id = Items.item_table[item][3] if item in Items.item_table else None
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if type(item_id) is int and item_id in range(0x100):
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print('Sending item: ' + item)
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logging.info('Sending item: ' + item)
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snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item_id]))
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snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([0]))
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else:
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print('Invalid item: ' + item)
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logging.info('Invalid item: ' + item)
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await snes_flush_writes(ctx)
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@ -766,7 +766,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
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new_locations = []
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def new_check(location):
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ctx.locations_checked.add(location)
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print("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
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logging.info("New check: %s (%d/216)" % (location, len(ctx.locations_checked)))
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new_locations.append(Regions.location_table[location][0])
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for location, (loc_roomid, loc_mask) in location_table_uw.items():
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@ -843,7 +843,7 @@ async def game_watcher(ctx : Context):
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await server_auth(ctx, False)
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if ctx.auth and ctx.auth != ctx.rom:
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print("ROM change detected, please reconnect to the multiworld server")
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logging.warning("ROM change detected, please reconnect to the multiworld server")
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await disconnect(ctx)
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gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
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@ -866,7 +866,7 @@ async def game_watcher(ctx : Context):
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if recv_index < len(ctx.items_received) and recv_item == 0:
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item = ctx.items_received[recv_index]
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print('Received %s from %s (%s) (%d/%d in list)' % (
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received)))
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recv_index += 1
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@ -882,7 +882,7 @@ async def game_watcher(ctx : Context):
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if scout_location > 0 and scout_location not in ctx.locations_scouted:
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ctx.locations_scouted.add(scout_location)
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print(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
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logging.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
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await send_msgs(ctx.socket, [['LocationScouts', [scout_location]]])
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await track_locations(ctx, roomid, roomdata)
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@ -891,8 +891,11 @@ async def main():
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parser.add_argument('--snes', default='localhost:8080', help='Address of the QUsb2snes server.')
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parser.add_argument('--connect', default=None, help='Address of the multiworld host.')
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parser.add_argument('--password', default=None, help='Password of the multiworld host.')
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parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
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args = parser.parse_args()
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logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
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ctx = Context(args.snes, args.connect, args.password)
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input_task = asyncio.create_task(console_loop(ctx))
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@ -59,17 +59,17 @@ def broadcast_team(ctx : Context, team, msgs):
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asyncio.create_task(send_msgs(client.socket, msgs))
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def notify_all(ctx : Context, text):
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print("Notice (all): %s" % text)
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logging.info("Notice (all): %s" % text)
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broadcast_all(ctx, [['Print', text]])
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def notify_team(ctx : Context, team : int, text : str):
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print("Notice (Team #%d): %s" % (team+1, text))
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logging.info("Notice (Team #%d): %s" % (team+1, text))
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broadcast_team(ctx, team, [['Print', text]])
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def notify_client(client : Client, text : str):
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if not client.auth:
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return
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print("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
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logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team+1, text))
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asyncio.create_task(send_msgs(client.socket, [['Print', text]]))
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async def server(websocket, path, ctx : Context):
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@ -175,7 +175,7 @@ def register_location_checks(ctx : Context, team, slot, locations):
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recvd_items.append(new_item)
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if slot != target_player:
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broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
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print('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (team+1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item), ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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found_items = True
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send_new_items(ctx)
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@ -261,7 +261,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
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locs.append([loc_name, location, target_item, target_player])
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print(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
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logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
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await send_msgs(client.socket, [['LocationInfo', [l[1:] for l in locs]]])
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if cmd == 'Say':
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@ -284,7 +284,7 @@ async def process_client_cmd(ctx : Context, client : Client, cmd, args):
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def set_password(ctx : Context, password):
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ctx.password = password
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print('Password set to ' + password if password is not None else 'Password disabled')
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logging.warning('Password set to ' + password if password is not None else 'Password disabled')
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async def console(ctx : Context):
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while True:
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@ -299,7 +299,7 @@ async def console(ctx : Context):
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break
|
||||
|
||||
if command[0] == '/players':
|
||||
print(get_connected_players_string(ctx))
|
||||
logging.info(get_connected_players_string(ctx))
|
||||
if command[0] == '/password':
|
||||
set_password(ctx, command[1] if len(command) > 1 else None)
|
||||
if command[0] == '/kick' and len(command) > 1:
|
||||
|
@ -333,7 +333,7 @@ async def console(ctx : Context):
|
|||
notify_all(ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
|
||||
send_new_items(ctx)
|
||||
else:
|
||||
print("Unknown item: " + item)
|
||||
logging.warning("Unknown item: " + item)
|
||||
|
||||
if command[0][0] != '/':
|
||||
notify_all(ctx, '[Server]: ' + input)
|
||||
|
@ -346,8 +346,11 @@ async def main():
|
|||
parser.add_argument('--multidata', default=None)
|
||||
parser.add_argument('--savefile', default=None)
|
||||
parser.add_argument('--disable_save', default=False, action='store_true')
|
||||
parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
args = parser.parse_args()
|
||||
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
|
||||
|
||||
ctx = Context(args.host, args.port, args.password)
|
||||
|
||||
ctx.data_filename = args.multidata
|
||||
|
@ -369,11 +372,11 @@ async def main():
|
|||
ctx.remote_items = set(jsonobj['remote_items'])
|
||||
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
|
||||
except Exception as e:
|
||||
print('Failed to read multiworld data (%s)' % e)
|
||||
logging.error('Failed to read multiworld data (%s)' % e)
|
||||
return
|
||||
|
||||
ip = urllib.request.urlopen('https://v4.ident.me').read().decode('utf8') if not ctx.host else ctx.host
|
||||
print('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
||||
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port, 'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
||||
|
||||
ctx.disable_save = args.disable_save
|
||||
if not ctx.disable_save:
|
||||
|
@ -387,11 +390,11 @@ async def main():
|
|||
if not all([ctx.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
|
||||
raise Exception('Save file mismatch, will start a new game')
|
||||
ctx.received_items = received_items
|
||||
print('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
|
||||
logging.info('Loaded save file with %d received items for %d players' % (sum([len(p) for p in received_items.values()]), len(received_items)))
|
||||
except FileNotFoundError:
|
||||
print('No save data found, starting a new game')
|
||||
logging.error('No save data found, starting a new game')
|
||||
except Exception as e:
|
||||
print(e)
|
||||
logging.info(e)
|
||||
|
||||
ctx.server = websockets.serve(functools.partial(server,ctx=ctx), ctx.host, ctx.port, ping_timeout=None, ping_interval=None)
|
||||
await ctx.server
|
||||
|
|
Loading…
Reference in New Issue