Subnautica: implement create_item and therefore start_inventory
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@ -20,8 +20,8 @@ class RiskOfRainWorld(World):
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options = ror2_options
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topology_present = False
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item_name_to_id = {name: data for name, data in item_table.items()}
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location_name_to_id = {name: data for name, data in location_table.items()}
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item_name_to_id = item_table
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location_name_to_id = location_table
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data_version = 1
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forced_auto_forfeit = True
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@ -4,7 +4,7 @@ from typing import Set
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logger = logging.getLogger("Subnautica")
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from .Locations import lookup_name_to_id as locations_lookup_name_to_id
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from .Items import item_table
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from .Items import item_table, lookup_name_to_item
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from .Items import lookup_name_to_id as items_lookup_name_to_id
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from .Regions import create_regions
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@ -34,7 +34,7 @@ class SubnauticaWorld(World):
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neptune_launch_platform = None
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for item in item_table:
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for i in range(item["count"]):
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subnautica_item = SubnauticaItem(item["name"], item["progression"], item["id"], player = self.player)
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subnautica_item = self.create_item(item["name"])
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if item["name"] == "Neptune Launch Platform":
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neptune_launch_platform = subnautica_item
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else:
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@ -42,26 +42,28 @@ class SubnauticaWorld(World):
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self.world.itempool += pool
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# Victory item
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self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(neptune_launch_platform)
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self.world.get_location("Neptune Launch", self.player).place_locked_item(SubnauticaItem("Victory", True, None, player = self.player))
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self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
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neptune_launch_platform)
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self.world.get_location("Neptune Launch", self.player).place_locked_item(
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SubnauticaItem("Victory", True, None, player=self.player))
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def set_rules(self):
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set_rules(self.world, self.player)
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def create_regions(self):
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create_regions(self.world, self.player)
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def generate_output(self, output_directory: str):
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pass
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def fill_slot_data(self):
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slot_data = {}
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return slot_data
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def create_item(self, name: str) -> Item:
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item = lookup_name_to_item[name]
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return SubnauticaItem(name, item["progression"], item["id"], player=self.player)
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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ret = Region(name, None, name, player)
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