WebHost: automatically fill PATCH_TARGET -> HOST_ADDRESS and re-use it for rooms (#1518)
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2e76085cf1
commit
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6
Utils.py
6
Utils.py
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@ -195,11 +195,11 @@ def get_public_ipv4() -> str:
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ip = socket.gethostbyname(socket.gethostname())
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ctx = get_cert_none_ssl_context()
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try:
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ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx).read().decode("utf8").strip()
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ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
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except Exception as e:
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# noinspection PyBroadException
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try:
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ip = urllib.request.urlopen("https://v4.ident.me", context=ctx).read().decode("utf8").strip()
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ip = urllib.request.urlopen("https://v4.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
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except Exception:
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logging.exception(e)
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pass # we could be offline, in a local game, so no point in erroring out
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@ -213,7 +213,7 @@ def get_public_ipv6() -> str:
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ip = socket.gethostbyname(socket.gethostname())
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ctx = get_cert_none_ssl_context()
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try:
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ip = urllib.request.urlopen("https://v6.ident.me", context=ctx).read().decode("utf8").strip()
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ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
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except Exception as e:
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logging.exception(e)
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pass # we could be offline, in a local game, or ipv6 may not be available
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@ -33,6 +33,11 @@ def get_app():
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import yaml
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app.config.from_file(configpath, yaml.safe_load)
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logging.info(f"Updated config from {configpath}")
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if not app.config["HOST_ADDRESS"]:
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logging.info("Getting public IP, as HOST_ADDRESS is empty.")
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app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
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logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
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db.bind(**app.config["PONY"])
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db.generate_mapping(create_tables=True)
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return app
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@ -51,7 +51,7 @@ app.config["PONY"] = {
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app.config["MAX_ROLL"] = 20
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app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
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app.config["JSON_AS_ASCII"] = False
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app.config["PATCH_TARGET"] = "archipelago.gg"
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app.config["HOST_ADDRESS"] = ""
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cache = Cache(app)
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Compress(app)
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@ -179,6 +179,7 @@ class MultiworldInstance():
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self.ponyconfig = config["PONY"]
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self.cert = config["SELFLAUNCHCERT"]
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self.key = config["SELFLAUNCHKEY"]
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self.host = config["HOST_ADDRESS"]
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def start(self):
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if self.process and self.process.is_alive():
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@ -187,7 +188,7 @@ class MultiworldInstance():
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logging.info(f"Spinning up {self.room_id}")
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process = multiprocessing.Process(group=None, target=run_server_process,
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args=(self.room_id, self.ponyconfig, get_static_server_data(),
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self.cert, self.key),
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self.cert, self.key, self.host),
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name="MultiHost")
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process.start()
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# bind after start to prevent thread sync issues with guardian.
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@ -142,7 +142,8 @@ def get_static_server_data() -> dict:
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def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
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cert_file: typing.Optional[str], cert_key_file: typing.Optional[str]):
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cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
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host: str):
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# establish DB connection for multidata and multisave
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db.bind(**ponyconfig)
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db.generate_mapping(check_tables=False)
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@ -167,17 +168,18 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
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for wssocket in ctx.server.ws_server.sockets:
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socketname = wssocket.getsockname()
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if wssocket.family == socket.AF_INET6:
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logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
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# Prefer IPv4, as most users seem to not have working ipv6 support
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if not port:
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port = socketname[1]
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elif wssocket.family == socket.AF_INET:
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logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
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port = socketname[1]
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if port:
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logging.info(f'Hosting game at {host}:{port}')
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with db_session:
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room = Room.get(id=ctx.room_id)
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room.last_port = port
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else:
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logging.exception("Could not determine port. Likely hosting failure.")
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with db_session:
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ctx.auto_shutdown = Room.get(id=room_id).timeout
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ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
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@ -26,7 +26,7 @@ def download_patch(room_id, patch_id):
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with zipfile.ZipFile(filelike, "a") as zf:
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with zf.open("archipelago.json", "r") as f:
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manifest = json.load(f)
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manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
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manifest["server"] = f"{app.config['HOST_ADDRESS']}:{last_port}" if last_port else None
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with zipfile.ZipFile(new_file, "w") as new_zip:
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for file in zf.infolist():
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if file.filename == "archipelago.json":
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@ -64,7 +64,7 @@ def download_slot_file(room_id, player_id: int):
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if slot_data.game == "Minecraft":
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from worlds.minecraft import mc_update_output
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
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data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
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data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
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return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
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elif slot_data.game == "Factorio":
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with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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@ -25,8 +25,8 @@
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The most likely failure reason is that the multiworld is too old to be loaded now.
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{% elif room.last_port %}
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You can connect to this room by using <span class="interactive"
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data-tooltip="This means address/ip is {{ config['PATCH_TARGET'] }} and port is {{ room.last_port }}.">
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'/connect {{ config['PATCH_TARGET'] }}:{{ room.last_port }}'
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data-tooltip="This means address/ip is {{ config['HOST_ADDRESS'] }} and port is {{ room.last_port }}.">
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'/connect {{ config['HOST_ADDRESS'] }}:{{ room.last_port }}'
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</span>
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in the <a href="{{ url_for("tutorial_landing")}}">client</a>.<br>
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{% endif %}
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@ -22,7 +22,7 @@
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{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
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<tr>
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<td>{{ patch.player_id }}</td>
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<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
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<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
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<td>{{ patch.game }}</td>
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<td>
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{% if patch.game == "Minecraft" %}
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@ -48,5 +48,5 @@
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# TODO
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#JSON_AS_ASCII: false
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# Patch target. This is the address encoded into the patch that will be used for client auto-connect.
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#PATCH_TARGET: archipelago.gg
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# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
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#HOST_ADDRESS: archipelago.gg
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