diff --git a/worlds/alttp/ItemPool.py b/worlds/alttp/ItemPool.py index af35d00f..69ecadc7 100644 --- a/worlds/alttp/ItemPool.py +++ b/worlds/alttp/ItemPool.py @@ -682,7 +682,7 @@ def get_pool_core(world, player: int): triforce_pieces = world.triforce_pieces_available[player].value + world.triforce_pieces_extra[player].value elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage: percentage = float(world.triforce_pieces_percentage[player].value) / 100 - triforce_pieces = round(world.triforce_pieces_required[player].value * percentage, 0) + triforce_pieces = int(round(world.triforce_pieces_required[player].value * percentage, 0)) else: # available triforce_pieces = world.triforce_pieces_available[player].value diff --git a/worlds/alttp/__init__.py b/worlds/alttp/__init__.py index f84c28be..f4a374ce 100644 --- a/worlds/alttp/__init__.py +++ b/worlds/alttp/__init__.py @@ -484,8 +484,8 @@ class ALTTPWorld(World): if state.has('Silver Bow', item.player): return elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2 - or self.glitches_required == 'no_glitches' - or self.swordless): # modes where silver bow is always required for ganon + or self.multiworld.glitches_required[self.player] == 'no_glitches' + or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon return 'Silver Bow' elif self.difficulty_requirements.progressive_bow_limit >= 1: return 'Bow'