Factorio: always build dynamic advancement flag
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				|  | @ -59,8 +59,8 @@ class Technology(FactorioElement):  # maybe make subclass of Location? | |||
|     def build_rule(self, player: int): | ||||
|         logging.debug(f"Building rules for {self.name}") | ||||
| 
 | ||||
|         return lambda state, technologies=technologies: all(state.has(f"Automated {ingredient}", player) | ||||
|                                                             for ingredient in self.ingredients) | ||||
|         return lambda state: all(state.has(f"Automated {ingredient}", player) | ||||
|                                  for ingredient in self.ingredients) | ||||
| 
 | ||||
|     def get_prior_technologies(self) -> Set[Technology]: | ||||
|         """Get Technologies that have to precede this one to resolve tree connections.""" | ||||
|  | @ -300,12 +300,6 @@ for category_name, machine_name in machine_per_category.items(): | |||
| required_technologies: Dict[str, FrozenSet[Technology]] = Utils.KeyedDefaultDict(lambda ingredient_name: frozenset( | ||||
|     recursively_get_unlocking_technologies(ingredient_name, unlock_func=unlock))) | ||||
| 
 | ||||
| advancement_technologies: Set[str] = set() | ||||
| for ingredient_name in all_ingredient_names: | ||||
|     technologies = required_technologies[ingredient_name] | ||||
|     advancement_technologies |= {technology.name for technology in technologies} | ||||
| 
 | ||||
| 
 | ||||
| def get_rocket_requirements(silo_recipe: Recipe, part_recipe: Recipe) -> Set[str]: | ||||
|     techs = set() | ||||
|     if silo_recipe: | ||||
|  | @ -335,8 +329,6 @@ rocket_recipes = { | |||
|         {"copper-cable": 10, "iron-plate": 10, "wood": 10} | ||||
| } | ||||
| 
 | ||||
| advancement_technologies |= {tech.name for tech in required_technologies["rocket-silo"]} | ||||
| 
 | ||||
| # progressive technologies | ||||
| # auto-progressive | ||||
| progressive_rows: Dict[str, Union[List[str], Tuple[str, ...]]] = {} | ||||
|  | @ -430,8 +422,6 @@ for root in sorted_rows: | |||
|                                         unlocks=any(technology_table[tech].unlocks for tech in progressive)) | ||||
|     progressive_tech_table[root] = progressive_technology.factorio_id | ||||
|     progressive_technology_table[root] = progressive_technology | ||||
|     if any(tech in advancement_technologies for tech in progressive): | ||||
|         advancement_technologies.add(root) | ||||
| 
 | ||||
| tech_to_progressive_lookup: Dict[str, str] = {} | ||||
| for technology in progressive_technology_table.values(): | ||||
|  |  | |||
|  | @ -1,9 +1,10 @@ | |||
| import collections | ||||
| import typing | ||||
| 
 | ||||
| from ..AutoWorld import World | ||||
| 
 | ||||
| from BaseClasses import Region, Entrance, Location, Item | ||||
| from .Technologies import base_tech_table, recipe_sources, base_technology_table, advancement_technologies, \ | ||||
| from .Technologies import base_tech_table, recipe_sources, base_technology_table, \ | ||||
|     all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, rocket_recipes, \ | ||||
|     progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \ | ||||
|     get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies | ||||
|  | @ -32,7 +33,7 @@ class Factorio(World): | |||
|     game: str = "Factorio" | ||||
|     static_nodes = {"automation", "logistics", "rocket-silo"} | ||||
|     custom_recipes = {} | ||||
|     additional_advancement_technologies: set | ||||
|     advancement_technologies: typing.Set[str] | ||||
| 
 | ||||
|     item_name_to_id = all_items | ||||
|     location_name_to_id = base_tech_table | ||||
|  | @ -41,7 +42,7 @@ class Factorio(World): | |||
| 
 | ||||
|     def __init__(self, world, player: int): | ||||
|         super(Factorio, self).__init__(world, player) | ||||
|         self.additional_advancement_technologies = set() | ||||
|         self.advancement_technologies = set() | ||||
| 
 | ||||
|     def generate_basic(self): | ||||
|         player = self.player | ||||
|  | @ -268,8 +269,6 @@ class Factorio(World): | |||
|                                                      {valid_pool[x]: 10 for x in range(3)}, | ||||
|                                                      original_rocket_part.products, | ||||
|                                                      original_rocket_part.energy)} | ||||
|         self.additional_advancement_technologies = {tech.name for tech in | ||||
|                                                     self.custom_recipes["rocket-part"].recursive_unlocking_technologies} | ||||
| 
 | ||||
|         if self.world.recipe_ingredients[self.player]: | ||||
|             valid_pool = [] | ||||
|  | @ -282,8 +281,6 @@ class Factorio(World): | |||
|                     for _ in original.ingredients: | ||||
|                         new_ingredients[valid_pool.pop()] = 1 | ||||
|                     new_recipe = Recipe(pack, original.category, new_ingredients, original.products, original.energy) | ||||
|                     self.additional_advancement_technologies |= {tech.name for tech in | ||||
|                                                                  new_recipe.recursive_unlocking_technologies} | ||||
|                     self.custom_recipes[pack] = new_recipe | ||||
| 
 | ||||
|         if self.world.silo[self.player].value == Silo.option_randomize_recipe: | ||||
|  | @ -292,21 +289,24 @@ class Factorio(World): | |||
|                 valid_pool += sorted(science_pack_pools[pack]) | ||||
|             new_recipe = self.make_balanced_recipe(recipes["rocket-silo"], valid_pool, | ||||
|                                                    factor=(self.world.max_science_pack[self.player].value + 1) / 7) | ||||
|             self.additional_advancement_technologies |= {tech.name for tech in | ||||
|                                                          new_recipe.recursive_unlocking_technologies} | ||||
|             self.custom_recipes["rocket-silo"] = new_recipe | ||||
| 
 | ||||
|         needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-silo", "rocket-part"} | ||||
| 
 | ||||
|         for recipe in needed_recipes: | ||||
|             recipe = self.custom_recipes.get(recipe, recipes[recipe]) | ||||
|             self.advancement_technologies |= {tech.name for tech in recipe.recursive_unlocking_technologies} | ||||
| 
 | ||||
|         # handle marking progressive techs as advancement | ||||
|         prog_add = set() | ||||
|         for tech in self.additional_advancement_technologies: | ||||
|         for tech in self.advancement_technologies: | ||||
|             if tech in tech_to_progressive_lookup: | ||||
|                 prog_add.add(tech_to_progressive_lookup[tech]) | ||||
|         self.additional_advancement_technologies |= prog_add | ||||
|         self.advancement_technologies |= prog_add | ||||
| 
 | ||||
|     def create_item(self, name: str) -> Item: | ||||
|         if name in tech_table: | ||||
|             return FactorioItem(name, name in advancement_technologies or | ||||
|                                 name in self.additional_advancement_technologies, | ||||
|             return FactorioItem(name, name in self.advancement_technologies, | ||||
|                                 tech_table[name], self.player) | ||||
| 
 | ||||
|         item = FactorioItem(name, False, all_items[name], self.player) | ||||
|  |  | |||
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