From 80c90c0a0059d9343eec6c6faa593c5626f8f17f Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Mon, 13 Sep 2021 02:03:59 +0200 Subject: [PATCH] LttP: why is item pool called difficulty again? --- BaseClasses.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index e7235d30..fbba6976 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1157,7 +1157,7 @@ class Spoiler(): self.world.triforce_pieces_available[player]) outfile.write("Pieces required for Triforce: %s\n" % self.world.triforce_pieces_required[player]) - outfile.write('Difficulty: %s\n' % self.world.item_pool[player]) + outfile.write('Difficulty: %s\n' % self.world.difficulty[player]) outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player]) outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player]) if self.world.shuffle[player] != "vanilla":