diff --git a/worlds/stardew_valley/logic.py b/worlds/stardew_valley/logic.py index 5a6244cf..d4476a3f 100644 --- a/worlds/stardew_valley/logic.py +++ b/worlds/stardew_valley/logic.py @@ -1536,6 +1536,7 @@ class StardewLogic: reach_west = self.can_reach_region(Region.island_west) reach_hut = self.can_reach_region(Region.leo_hut) reach_southeast = self.can_reach_region(Region.island_south_east) + reach_field_office = self.can_reach_region(Region.field_office) reach_pirate_cove = self.can_reach_region(Region.pirate_cove) reach_outside_areas = And(reach_south, reach_north, reach_west, reach_hut) reach_volcano_regions = [self.can_reach_region(Region.volcano), @@ -1544,12 +1545,12 @@ class StardewLogic: self.can_reach_region(Region.volcano_floor_10)] reach_volcano = Or(reach_volcano_regions) reach_all_volcano = And(reach_volcano_regions) - reach_walnut_regions = [reach_south, reach_north, reach_west, reach_volcano] + reach_walnut_regions = [reach_south, reach_north, reach_west, reach_volcano, reach_field_office] reach_caves = And(self.can_reach_region(Region.qi_walnut_room), self.can_reach_region(Region.dig_site), self.can_reach_region(Region.gourmand_frog_cave), self.can_reach_region(Region.colored_crystals_cave), self.can_reach_region(Region.shipwreck), self.has(Weapon.any_slingshot)) - reach_entire_island = And(reach_outside_areas, reach_all_volcano, + reach_entire_island = And(reach_outside_areas, reach_field_office, reach_all_volcano, reach_caves, reach_southeast, reach_pirate_cove) if number <= 5: return Or(reach_south, reach_north, reach_west, reach_volcano) @@ -1563,7 +1564,8 @@ class StardewLogic: return reach_entire_island gems = [Mineral.amethyst, Mineral.aquamarine, Mineral.emerald, Mineral.ruby, Mineral.topaz] return reach_entire_island & self.has(Fruit.banana) & self.has(gems) & self.can_mine_perfectly() & \ - self.can_fish_perfectly() & self.has(Craftable.flute_block) & self.has(Seed.melon) & self.has(Seed.wheat) & self.has(Seed.garlic) + self.can_fish_perfectly() & self.has(Craftable.flute_block) & self.has(Seed.melon) & self.has(Seed.wheat) & self.has(Seed.garlic) & \ + self.can_complete_field_office() def has_everything(self, all_progression_items: Set[str]) -> StardewRule: all_regions = [region.name for region in vanilla_regions]