Don't require every item to fill
This commit is contained in:
parent
6333cc3bea
commit
814851ba60
18
Fill.py
18
Fill.py
|
@ -106,20 +106,24 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
|
|||
placed_item.location = location
|
||||
|
||||
if spot_to_fill is None:
|
||||
# Maybe the game can be beaten anyway?
|
||||
# Can't place this item, move on to the next
|
||||
unplaced_items.append(item_to_place)
|
||||
if world.accessibility[item_to_place.player] != 'minimal' and world.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {item_to_place})')
|
||||
continue
|
||||
raise FillError(f'No more spots to place {item_to_place}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
spot_to_fill.event = True
|
||||
|
||||
if len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
|
||||
else:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
|
|
|
@ -342,14 +342,14 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(player1.prog_items), player1.id)
|
||||
|
||||
region1 = player1.generate_region(player1.menu, 5)
|
||||
region2 = player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
player1.generate_region(player1.menu, 5)
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[2:7]), player1.id))
|
||||
region3 = player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[7:12]), player1.id))
|
||||
region4 = player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[12:17]), player1.id))
|
||||
region5 = player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[17:22]), player1.id))
|
||||
|
||||
locations = multi_world.get_unfilled_locations()
|
||||
|
@ -540,6 +540,23 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
self.assertEqual(gen1.locations[2].item, gen2.locations[2].item)
|
||||
self.assertEqual(gen1.locations[3].item, gen2.locations[3].item)
|
||||
|
||||
def test_can_reserve_advancement_items_for_general_fill(self):
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, location_count=5, prog_item_count=5)
|
||||
items = player1.prog_items
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(items), player1.id)
|
||||
|
||||
location = player1.locations[0]
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
location.item_rule = lambda item: item != items[
|
||||
0] and item != items[1] and item != items[2] and item != items[3]
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
|
||||
self.assertEqual(location.item, items[4])
|
||||
|
||||
|
||||
class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
def assertRegionContains(self, region: Region, item: Item):
|
||||
|
|
Loading…
Reference in New Issue