OoT: add version check to lua script + client
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OoTClient.py
35
OoTClient.py
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@ -48,6 +48,7 @@ deathlink_sent_this_death: we interacted with the multiworld on this death, wait
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oot_loc_name_to_id = network_data_package["games"]["Ocarina of Time"]["location_name_to_id"]
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script_version: int = 1
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def get_item_value(ap_id):
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return ap_id - 66000
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@ -78,6 +79,7 @@ class OoTContext(CommonContext):
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self.deathlink_enabled = False
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self.deathlink_pending = False
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self.deathlink_sent_this_death = False
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self.version_warning = False
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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@ -166,21 +168,30 @@ async def n64_sync_task(ctx: OoTContext):
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try:
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await asyncio.wait_for(writer.drain(), timeout=1.5)
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try:
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# Data will return a dict with up to five fields:
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# Data will return a dict with up to six fields:
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# 1. str: player name (always)
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# 2. bool: deathlink active (always)
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# 3. dict[str, bool]: checked locations
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# 4. bool: whether Link is currently at 0 HP
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# 5. bool: whether the game currently registers as complete
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# 2. int: script version (always)
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# 3. bool: deathlink active (always)
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# 4. dict[str, bool]: checked locations
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# 5. bool: whether Link is currently at 0 HP
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# 6. bool: whether the game currently registers as complete
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data = await asyncio.wait_for(reader.readline(), timeout=10)
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data_decoded = json.loads(data.decode())
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if ctx.game is not None and 'locations' in data_decoded:
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# Not just a keep alive ping, parse
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asyncio.create_task(parse_payload(data_decoded, ctx, False))
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if not ctx.auth:
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ctx.auth = data_decoded['playerName']
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if ctx.awaiting_rom:
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await ctx.server_auth(False)
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reported_version = data_decoded.get('scriptVersion', 0)
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if reported_version == script_version:
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if ctx.game is not None and 'locations' in data_decoded:
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# Not just a keep alive ping, parse
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asyncio.create_task(parse_payload(data_decoded, ctx, False))
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if not ctx.auth:
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ctx.auth = data_decoded['playerName']
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if ctx.awaiting_rom:
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await ctx.server_auth(False)
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else:
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if not ctx.version_warning:
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logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}. "
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"Please update to the latest version. "
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"Your connection to the Archipelago server will not be accepted.")
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ctx.version_warning = True
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except asyncio.TimeoutError:
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logger.debug("Read Timed Out, Reconnecting")
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error_status = CONNECTION_TIMING_OUT_STATUS
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@ -2,7 +2,8 @@ local socket = require("socket")
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local json = require('json')
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local math = require('math')
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local script_version = '2022-03-22' -- Should be the last modified date
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local last_modified_date = '2022-05-25' -- Should be the last modified date
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local script_version = 1
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--------------------------------------------------
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-- Heavily modified form of RiptideSage's tracker
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@ -1781,6 +1782,7 @@ function receive()
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-- Determine message to send back
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local retTable = {}
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retTable["playerName"] = get_player_name()
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retTable["scriptVersion"] = script_version
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retTable["deathlinkActive"] = deathlink_enabled()
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if InSafeState() then
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retTable["locations"] = check_all_locations(master_quest_table_address)
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