alttp: add item rules for prize locations (#1380)

This commit is contained in:
el-u 2023-01-14 14:29:54 +01:00 committed by GitHub
parent bd774a454e
commit 81d953daa3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 51 additions and 1 deletions

View File

@ -1,9 +1,12 @@
import collections
import logging
from typing import Iterator, Set
from worlds.alttp import OverworldGlitchRules
from BaseClasses import RegionType, MultiWorld, Entrance
from worlds.alttp.Items import ItemFactory, progression_items, item_name_groups
from worlds.alttp.Items import ItemFactory, progression_items, item_name_groups, item_table
from worlds.alttp.OverworldGlitchRules import overworld_glitches_rules, no_logic_rules
from worlds.alttp.Regions import location_table
from worlds.alttp.UnderworldGlitchRules import underworld_glitches_rules
from worlds.alttp.Bosses import GanonDefeatRule
from worlds.generic.Rules import set_rule, add_rule, forbid_item, add_item_rule, item_in_locations, \
@ -176,6 +179,14 @@ def dungeon_boss_rules(world, player):
def global_rules(world, player):
# ganon can only carry triforce
add_item_rule(world.get_location('Ganon', player), lambda item: item.name == 'Triforce' and item.player == player)
# dungeon prizes can only be crystals/pendants
crystals_and_pendants: Set[str] = \
{item for item, item_data in item_table.items() if item_data.type == "Crystal"}
prize_locations: Iterator[str] = \
(locations for locations, location_data in location_table.items() if location_data[2] == True)
for prize_location in prize_locations:
add_item_rule(world.get_location(prize_location, player),
lambda item: item.name in crystals_and_pendants and item.player == player)
# determines which S&Q locations are available - hide from paths since it isn't an in-game location
world.get_region('Menu', player).can_reach_private = lambda state: True
for exit in world.get_region('Menu', player).exits:

View File

@ -0,0 +1,39 @@
from typing import List
from BaseClasses import Item, Location
from test.TestBase import WorldTestBase
class TestPrizes(WorldTestBase):
game = "A Link to the Past"
def test_item_rules(self):
prize_locations: List[Location] = [
self.multiworld.get_location("Eastern Palace - Prize", 1),
self.multiworld.get_location("Desert Palace - Prize", 1),
self.multiworld.get_location("Tower of Hera - Prize", 1),
self.multiworld.get_location("Palace of Darkness - Prize", 1),
self.multiworld.get_location("Swamp Palace - Prize", 1),
self.multiworld.get_location("Thieves\' Town - Prize", 1),
self.multiworld.get_location("Skull Woods - Prize", 1),
self.multiworld.get_location("Ice Palace - Prize", 1),
self.multiworld.get_location("Misery Mire - Prize", 1),
self.multiworld.get_location("Turtle Rock - Prize", 1),
]
prize_items: List[Item] = [
self.get_item_by_name("Green Pendant"),
self.get_item_by_name("Blue Pendant"),
self.get_item_by_name("Red Pendant"),
self.get_item_by_name("Crystal 1"),
self.get_item_by_name("Crystal 2"),
self.get_item_by_name("Crystal 3"),
self.get_item_by_name("Crystal 4"),
self.get_item_by_name("Crystal 5"),
self.get_item_by_name("Crystal 6"),
self.get_item_by_name("Crystal 7"),
]
for item in self.multiworld.get_items():
for prize_location in prize_locations:
self.assertEqual(item in prize_items, prize_location.item_rule(item),
f"{item} must {'' if item in prize_items else 'not '}be allowed in {prize_location}.")