[Docs] Update network diagram into mermaid diagram syntax. (#446)
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```mermaid
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flowchart LR
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%% Diagram arranged specifically so output generates no terrible crossing lines.
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%% AP Server
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AS{Archipelago Server}
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%% CommonClient.py
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CC[CommonClient.py]
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AS <-- WebSockets --> CC
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%% ChecksFinder
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subgraph ChecksFinder
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CFC[ChecksFinderClient]
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CF[ChecksFinder]
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CFC <--> CF
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end
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CC <-- Integrated --> CFC
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%% A Link to the Past
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subgraph A Link to the Past
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LTTP[SNES]
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end
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SNI <-- Various, depending on SNES device --> LTTP
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%% Final Fantasy
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subgraph Final Fantasy 1
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FF1[FF1Client]
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FFLUA[Lua Connector]
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BZFF[BizHawk with Final Fantasy Loaded]
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FF1 <-- LuaSockets --> FFLUA
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FFLUA <--> BZFF
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end
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CC <-- Integrated --> FF1
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%% Ocarina of Time
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subgraph Ocarina of Time
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OC[OoTClient]
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LC[Lua Connector]
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OCB[BizHawk with Ocarina of Time Loaded]
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OC <-- LuaSockets --> LC
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LC <--> OCB
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end
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CC <-- Integrated --> OC
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%% SNI Connectors
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SC[SNIClient]
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SNI["Super Nintendo Interface (SNI)"]
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CC <-- Integrated --> SC
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SC <-- WebSockets --> SNI
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%% Super Metroid
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subgraph Super Metroid
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SM[SNES]
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end
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SNI <-- Various, depending on SNES device --> SM
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%% Super Metroid/A Link to the Past Combo Randomizer
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subgraph "SMZ3"
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SMZ[SNES]
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end
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SNI <-- Various, depending on SNES device --> SMZ
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%% Native Clients or Games
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%% Games or clients which compile to native or which the client is integrated in the game.
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subgraph "Native"
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APCLIENTPP[Game using apclientpp Client Library]
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APCPP[Game using Apcpp Client Library]
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subgraph Secret of Evermore
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SOE[ap-soeclient]
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end
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SM64[Super Mario 64 Ex]
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V6[VVVVVV]
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MT[Meritous]
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APCLIENTPP <--> SOE
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APCLIENTPP <--> MT
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APCPP <--> SM64
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APCPP <--> V6
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end
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SOE <--> SNI <-- Various, depending on SNES device --> SOESNES
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AS <-- WebSockets --> APCLIENTPP
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AS <-- WebSockets --> APCPP
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%% Java Based Games
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subgraph Java
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JM[Mod with Archipelago.MultiClient.Java]
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STS[Slay the Spire]
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JM <-- Mod the Spire --> STS
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subgraph Minecraft
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MCS[Minecraft Forge Server]
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JMC[Any Java Minecraft Clients]
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MCS <-- TCP --> JMC
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end
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JM <-- Forge Mod Loader --> MCS
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end
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AS <-- WebSockets --> JM
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%% .NET Based Games
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subgraph .NET
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NM[Mod with Archipelago.MultiClient.Net]
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subgraph FNA/XNA
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TS[Timespinner]
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RL[Rogue Legacy]
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end
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NM <-- TsRandomizer --> TS
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NM <-- RogueLegacyRandomizer --> RL
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subgraph Unity
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ROR[Risk of Rain 2]
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SN[Subnautica]
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HK[Hollow Knight]
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R[Raft]
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end
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NM <-- BepInEx --> ROR
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NM <-- "QModLoader (BepInEx)" --> SN
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NM <-- HK Modding API --> HK
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NM <--> R
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end
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AS <-- WebSockets --> NM
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%% Archipelago WebHost
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subgraph "WebHost (archipelago.gg)"
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WHNOTE(["Configurable (waitress, gunicorn, flask)"])
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AH[AutoHoster]
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PDB[(PonyORM DB)]
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WH[WebHost]
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FWC[Flask WebContent]
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AG[AutoGenerator]
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AH <-- SQL --> PDB
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WH -- Subprocesses --> AH
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FWC <-- SQL --> PDB
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WH --> FWC
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AG -- Deposit Generated Worlds --> PDB
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PDB -- Provide Generation Instructions --> AG
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WH -- Subprocesses --> AG
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end
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AH -- Subprocesses --> AS
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%% Special subgraph for SoE for its SNES connection
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subgraph Secret of Evermore
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SOESNES[SNES]
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end
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%% Factorio
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subgraph Factorio
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FC[FactorioClient] <-- RCON --> FS[Factorio Server]
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FS <-- UDP --> FG[Factorio Games]
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FMOD[Factorio Mod Generated by AP]
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FMAPI[Factorio Modding API]
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FMAPI <--> FS
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FMAPI <--> FG
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FMOD <--> FMAPI
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end
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CC <-- Integrated --> FC
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```
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