Ror2: reduce locations to 250 and mark legendary items as useful (#776)

* reduce total locations to 250

* minor styling cleanup. mark legendary items as useful

* 😡

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
alwaysintreble 2022-07-15 16:19:36 -05:00 committed by GitHub
parent 86112351a6
commit 82850d7f66
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2 changed files with 6 additions and 4 deletions

View File

@ -6,7 +6,7 @@ class TotalLocations(Range):
"""Number of location checks which are added to the Risk of Rain playthrough."""
display_name = "Total Locations"
range_start = 10
range_end = 500
range_end = 250
default = 20
@ -122,6 +122,7 @@ class ItemPoolPresetToggle(DefaultOnToggle):
"""Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
display_name = "Item Weight Presets"
class ItemWeights(Choice):
"""Preset choices for determining the weights of the item pool.<br>
New is a test for a potential adjustment to the default weights.<br>
@ -143,7 +144,8 @@ class ItemWeights(Choice):
option_even = 7
option_scraps_only = 8
#define a dictionary for the weights of the generated item pool.
# define a dictionary for the weights of the generated item pool.
ror2_weights: typing.Dict[str, type(Option)] = {
"green_scrap": GreenScrap,
"red_scrap": RedScrap,

View File

@ -116,9 +116,9 @@ class RiskOfRainWorld(World):
def create_item(self, name: str) -> Item:
item_id = item_table[name]
item = RiskOfRainItem(name, ItemClassification.filler, item_id, self.player)
if name == 'Dio\'s Best Friend':
if name == "Dio's Best Friend":
item.classification = ItemClassification.progression
elif name == 'Equipment':
elif name in {"Equipment", "Legendary Item"}:
item.classification = ItemClassification.useful
return item