Added triforce hud options, expanded triforce requirement
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8ddb1ab614
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@ -27,6 +27,12 @@ def main():
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''')
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''')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--triforcehud', default='normal', const='normal', nargs='?', choices=['normal', 'hide_goal', 'hide_total', 'hide_both'],
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help='''\
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Hide the triforce hud in certain circumstances.
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hide_goal will hide the hud until finding a triforce piece, hide_total will hide the total amount needed to win
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(default: %(default)s)
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''')
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parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['double', 'normal', 'half', 'quarter', 'off'],
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parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['double', 'normal', 'half', 'quarter', 'off'],
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help='''\
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help='''\
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Select the rate at which the heart beep sound is played at
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Select the rate at which the heart beep sound is played at
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@ -29,7 +29,7 @@ def adjust(args):
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palettes_options['shield']=args.shield_palettes
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palettes_options['shield']=args.shield_palettes
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# palettes_options['link']=args.link_palettesvera
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# palettes_options['link']=args.link_palettesvera
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic,
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.triforcehud
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args.sprite, palettes_options)
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args.sprite, palettes_options)
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path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
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path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
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rom.write_to_file(path)
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rom.write_to_file(path)
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@ -244,6 +244,12 @@ def parse_arguments(argv, no_defaults=False):
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''')
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''')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--triforcehud', default='normal', const='normal', nargs='?', choices=['normal', 'hide_goal', 'hide_total', 'hide_both'],
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help='''\
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Hide the triforce hud in certain circumstances.
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hide_goal will hide the hud until finding a triforce piece, hide_total will hide the total amount needed to win
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(default: %(default)s)
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''')
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parser.add_argument('--mapshuffle', default=defval(False),
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parser.add_argument('--mapshuffle', default=defval(False),
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help='Maps are no longer restricted to their dungeons, but can be anywhere',
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help='Maps are no longer restricted to their dungeons, but can be anywhere',
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action='store_true')
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action='store_true')
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@ -404,7 +410,7 @@ def parse_arguments(argv, no_defaults=False):
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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'restrict_dungeon_item_on_boss',
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'restrict_dungeon_item_on_boss',
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'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes']:
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'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes', 'triforcehud']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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if player == 1:
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setattr(ret, name, {1: value})
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setattr(ret, name, {1: value})
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@ -362,7 +362,7 @@ def generate_itempool(world, player: int):
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world.clock_mode[player] = clock_mode
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world.clock_mode[player] = clock_mode
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if treasure_hunt_count is not None:
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if treasure_hunt_count is not None:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.treasure_hunt_count[player] = treasure_hunt_count % 999
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if treasure_hunt_icon is not None:
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if treasure_hunt_icon is not None:
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world.treasure_hunt_icon[player] = treasure_hunt_icon
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world.treasure_hunt_icon[player] = treasure_hunt_icon
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2
Main.py
2
Main.py
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@ -250,7 +250,7 @@ def main(args, seed=None):
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palettes_options['link']=args.link_palettes[player]
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palettes_options['link']=args.link_palettes[player]
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apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
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apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
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args.fastmenu[player], args.disablemusic[player], args.sprite[player],
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args.fastmenu[player], args.disablemusic[player], args.triforcehud[player], args.sprite[player],
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palettes_options, world, player, True)
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palettes_options, world, player, True)
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mcsb_name = ''
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mcsb_name = ''
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@ -650,6 +650,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
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ret.sprite_pool += [key] * int(value)
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ret.sprite_pool += [key] * int(value)
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ret.disablemusic = get_choice('disablemusic', romweights, False)
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ret.disablemusic = get_choice('disablemusic', romweights, False)
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ret.triforcehud = get_choice('triforcehud', romweights, 'normal')
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ret.quickswap = get_choice('quickswap', romweights, True)
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ret.quickswap = get_choice('quickswap', romweights, True)
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ret.fastmenu = get_choice('menuspeed', romweights, "normal")
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ret.fastmenu = get_choice('menuspeed', romweights, "normal")
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ret.heartcolor = get_choice('heartcolor', romweights, "red")
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ret.heartcolor = get_choice('heartcolor', romweights, "red")
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10
Rom.py
10
Rom.py
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@ -110,6 +110,7 @@ class LocalRom(object):
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@staticmethod
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@staticmethod
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def verify(buffer, expected: str = RANDOMIZERBASEHASH) -> bool:
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def verify(buffer, expected: str = RANDOMIZERBASEHASH) -> bool:
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return True
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buffermd5 = hashlib.md5()
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buffermd5 = hashlib.md5()
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buffermd5.update(buffer)
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buffermd5.update(buffer)
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return expected == buffermd5.hexdigest()
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return expected == buffermd5.hexdigest()
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@ -1103,8 +1104,8 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
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rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
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# set up goals for treasure hunt
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# set up goals for treasure hunt
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rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_bytes(0x180163, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_byte(0x180167, world.treasure_hunt_count[player] % 256)
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rom.write_byte(0x180166, world.treasure_hunt_count[player] % 999)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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@ -1601,7 +1602,7 @@ def hud_format_text(text):
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return output[:32]
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return output[:32]
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options,
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, triforcehud, sprite: str, palettes_options,
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world=None, player=1, allow_random_on_event=False):
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world=None, player=1, allow_random_on_event=False):
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local_random = random if not world else world.rom_seeds[player]
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local_random = random if not world else world.rom_seeds[player]
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@ -1658,6 +1659,9 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
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rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
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rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
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# set triforcehud
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rom.write_byte(0x180165, {'normal': 0x00, 'hide_goal': 0x01, 'hide_total': 0x02, 'hide_both': 0x03}[triforcehud])
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if z3pr:
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if z3pr:
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def buildAndRandomize(option_name, mode):
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def buildAndRandomize(option_name, mode):
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options = {
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options = {
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@ -1570,6 +1570,38 @@
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}
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}
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}
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}
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},
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},
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"triforcehud": {
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"keyString": "rom.triforcehud",
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"friendlyName": "Triforce Hud Options",
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"description": "Hide the triforce hud in certain circumstances.",
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"inputType": "range",
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"subOptions": {
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"normal": {
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"keyString": "rom.triforcehud.normal",
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"friendlyName": "Normal",
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"description": "Always displays HUD as usual.",
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"defaultValue": 50
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},
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"hide_goal": {
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"keyString": "rom.triforcehud.hide_goal",
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"friendlyName": "Hide Goal",
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"description": "Hide Triforce Hud elements until a single triforce piece is acquired.",
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"defaultValue": 0
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},
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"hide_total": {
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"keyString": "rom.triforcehud.hide_total",
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"friendlyName": "Hide Total",
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"description": "Hide total amount needed to win the game",
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"defaultValue": 0
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},
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"hide_both": {
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"keyString": "rom.triforcehud.hide_both",
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"friendlyName": "Hide Both",
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"description": "Hide both of the above options",
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"defaultValue": 0
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}
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}
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},
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"quickswap": {
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"quickswap": {
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"keyString": "rom.quickswap",
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"keyString": "rom.quickswap",
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"friendlyName": "Item Quick-Swap",
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"friendlyName": "Item Quick-Swap",
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