ALttP: Fix accessibility (locations -> full) (#3801)
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				|  | @ -412,7 +412,7 @@ def global_rules(multiworld: MultiWorld, player: int): | |||
|              lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player)) | ||||
|     set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player), | ||||
|              lambda state: state._lttp_has_key('Small Key (Thieves Town)', player)) | ||||
|     if multiworld.accessibility[player] != 'locations' and not multiworld.key_drop_shuffle[player]: | ||||
|     if multiworld.accessibility[player] != 'full' and not multiworld.key_drop_shuffle[player]: | ||||
|         set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player) | ||||
|     set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3)) | ||||
|     set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player), | ||||
|  | @ -547,7 +547,7 @@ def global_rules(multiworld: MultiWorld, player: int): | |||
|                 location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6))) | ||||
| 
 | ||||
|     # this seemed to be causing generation failure, disable for now | ||||
|     # if world.accessibility[player] != 'locations': | ||||
|     # if world.accessibility[player] != 'full': | ||||
|     #     set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player)) | ||||
| 
 | ||||
|     # It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements. | ||||
|  |  | |||
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