SM: rename death_link_survive and update docstring
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@ -1,5 +1,5 @@
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import typing
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from Options import Choice, Range, OptionDict, OptionList, Option, Toggle, DefaultOnToggle, DeathLink
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from Options import Choice, Range, OptionDict, OptionList, Option, Toggle, DefaultOnToggle
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class StartItemsRemovesFromPool(Toggle):
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displayname = "StartItems Removes From Item Pool"
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@ -40,8 +40,8 @@ class StartLocation(Choice):
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option_Golden_Four = 14
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default = 1
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class DeathLinkSurvive(Choice):
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"""When DeathLink is enabled and someone dies, you can survive with (enable_survive) if you have non-empty reserve tank."""
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class DeathLink(Choice):
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"""When DeathLink is enabled and someone dies, you will die. With survive reserve tanks can save you."""
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displayname = "Death Link Survive"
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option_disable = 0
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option_enable = 1
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@ -196,7 +196,7 @@ sm_options: typing.Dict[str, type(Option)] = {
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"start_inventory_removes_from_pool": StartItemsRemovesFromPool,
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"preset": Preset,
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"start_location": StartLocation,
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"death_link_survive": DeathLinkSurvive,
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"death_link": DeathLink,
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#"majors_split": "Full",
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#"scav_num_locs": "10",
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#"scav_randomized": "off",
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@ -282,7 +282,7 @@ class SMWorld(World):
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openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
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deathLink = {0x277f04: [self.world.death_link_survive[self.player].value]}
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deathLink = {0x277f04: [self.world.death_link[self.player].value]}
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playerNames = {}
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playerNameIDMap = {}
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