Core: remove bad hardcoded behavior around plando_connections (#2170)
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57fcd57a85
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35
Generate.py
35
Generate.py
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@ -462,20 +462,18 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
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handle_option(ret, game_weights, option_key, option, plando_options)
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if PlandoOptions.items in plando_options:
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ret.plando_items = game_weights.get("plando_items", [])
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if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
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# bad hardcoded behavior to make this work for now
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ret.plando_connections = []
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if PlandoOptions.connections in plando_options:
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options = game_weights.get("plando_connections", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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ret.plando_connections.append(PlandoConnection(
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get_choice("entrance", placement),
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get_choice("exit", placement),
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get_choice("direction", placement)
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))
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elif ret.game == "A Link to the Past":
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if ret.game == "A Link to the Past":
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roll_alttp_settings(ret, game_weights, plando_options)
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if PlandoOptions.connections in plando_options:
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ret.plando_connections = []
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options = game_weights.get("plando_connections", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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ret.plando_connections.append(PlandoConnection(
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get_choice("entrance", placement),
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get_choice("exit", placement),
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get_choice("direction", placement, "both")
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))
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return ret
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@ -494,17 +492,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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raise Exception(f"No text target \"{at}\" found.")
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ret.plando_texts[at] = str(get_choice_legacy("text", placement))
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ret.plando_connections = []
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if PlandoOptions.connections in plando_options:
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options = weights.get("plando_connections", [])
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for placement in options:
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if roll_percentage(get_choice_legacy("percentage", placement, 100)):
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ret.plando_connections.append(PlandoConnection(
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get_choice_legacy("entrance", placement),
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get_choice_legacy("exit", placement),
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get_choice_legacy("direction", placement, "both")
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))
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ret.sprite_pool = weights.get('sprite_pool', [])
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ret.sprite = get_choice_legacy('sprite', weights, "Link")
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if 'random_sprite_on_event' in weights:
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@ -171,16 +171,16 @@ relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%
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## Connections Plando
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This is currently only supported by Minecraft and A Link to the Past. As the way that these games interact with their
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connections is different, I will only explain the basics here, while more specifics for A Link to the Past connection
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plando can be found in its plando guide.
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This is currently only supported by a few games, including A Link to the Past, Minecraft, and Ocarina of Time. As the way that these games interact with their
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connections is different, only the basics are explained here. More specific information for connection plando in A Link to the Past can be found in
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its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections).
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* The options for connections are `percentage`, `entrance`, `exit`, and `direction`. Each of these options supports
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subweights.
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* `percentage` is the percentage chance for this connection from 0 to 100 and defaults to 100.
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* Every connection has an `entrance` and an `exit`. These can be unlinked like in A Link to the Past insanity entrance
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shuffle.
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* `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate.
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* `direction` can be `both`, `entrance`, or `exit` and determines in which direction this connection will operate. `direction` defaults to `both`.
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[A Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
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