implement random-middle
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183fd33f3f
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@ -161,6 +161,8 @@ class Range(Option, int):
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return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
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return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_start), 0)))
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elif text == "random-high":
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elif text == "random-high":
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return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
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return cls(int(round(random.triangular(cls.range_start, cls.range_end, cls.range_end), 0)))
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elif text == "random-middle":
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return cls(int(round(random.triangular(cls.range_start, cls.range_end), 0)))
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else:
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else:
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return cls(random.randint(cls.range_start, cls.range_end))
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return cls(random.randint(cls.range_start, cls.range_end))
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return cls(int(text))
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return cls(int(text))
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@ -238,7 +238,8 @@ crystals_needed_for_gt: # Crystals required to open GT
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7: 0
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7: 0
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random: 0
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random: 0
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random-low: 50 # any valid number, weighted towards the lower end
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random-low: 50 # any valid number, weighted towards the lower end
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random-high: 0
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random-middle: 0 # any valid number, weighted towards the central range
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random-high: 0 # any valid number, weighted towards the higher end
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crystals_needed_for_ganon: # Crystals required to hurt Ganon
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crystals_needed_for_ganon: # Crystals required to hurt Ganon
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0: 0
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0: 0
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1: 0
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1: 0
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@ -250,7 +251,8 @@ crystals_needed_for_ganon: # Crystals required to hurt Ganon
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7: 0
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7: 0
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random: 0
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random: 0
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random-low: 0
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random-low: 0
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random-high: 50 # any valid number, weighted towards the higher end
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random-middle: 0
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random-high: 50
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mode:
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mode:
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standard: 50 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
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standard: 50 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
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open: 50 # Begin the game from your choice of Link's House or the Sanctuary
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open: 50 # Begin the game from your choice of Link's House or the Sanctuary
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