FFMQ: Update to FFMQR 1.5 (#2568)
FFMQR was just updated to 1.5, adding a number of new options. This brings these updates to AP.
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@ -187,6 +187,7 @@ item_table = {
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"Pazuzu 5F": ItemData(None, ItemClassification.progression),
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"Pazuzu 6F": ItemData(None, ItemClassification.progression),
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"Dark King": ItemData(None, ItemClassification.progression),
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"Tristam Bone Item Given": ItemData(None, ItemClassification.progression),
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#"Barred": ItemData(None, ItemClassification.progression),
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}
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@ -1,4 +1,4 @@
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from Options import Choice, FreeText, Toggle
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from Options import Choice, FreeText, Toggle, Range
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class Logic(Choice):
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@ -131,6 +131,21 @@ class EnemizerAttacks(Choice):
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default = 0
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class EnemizerGroups(Choice):
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"""Set which enemy groups will be affected by Enemizer."""
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display_name = "Enemizer Groups"
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option_mobs_only = 0
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option_mobs_and_bosses = 1
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option_mobs_bosses_and_dark_king = 2
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default = 1
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class ShuffleResWeakType(Toggle):
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"""Resistance and Weakness types are shuffled for all enemies."""
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display_name = "Shuffle Resistance/Weakness Types"
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default = 0
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class ShuffleEnemiesPositions(Toggle):
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"""Instead of their original position in a given map, enemies are randomly placed."""
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display_name = "Shuffle Enemies' Positions"
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@ -231,6 +246,81 @@ class BattlefieldsBattlesQuantities(Choice):
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option_random_one_through_ten = 6
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class CompanionLevelingType(Choice):
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"""Set how companions gain levels.
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Quests: Complete each companion's individual quest for them to promote to their second version.
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Quests Extended: Each companion has four exclusive quests, leveling each time a quest is completed.
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Save the Crystals (All): Each time a Crystal is saved, all companions gain levels.
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Save the Crystals (Individual): Each companion will level to their second version when a specific Crystal is saved.
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Benjamin Level: Companions' level tracks Benjamin's."""
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option_quests = 0
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option_quests_extended = 1
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option_save_crystals_individual = 2
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option_save_crystals_all = 3
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option_benjamin_level = 4
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option_benjamin_level_plus_5 = 5
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option_benjamin_level_plus_10 = 6
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default = 0
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display_name = "Companion Leveling Type"
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class CompanionSpellbookType(Choice):
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"""Update companions' spellbook.
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Standard: Original game spellbooks.
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Standard Extended: Add some extra spells. Tristam gains Exit and Quake and Reuben gets Blizzard.
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Random Balanced: Randomize the spellbooks with an appropriate mix of spells.
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Random Chaos: Randomize the spellbooks in total free-for-all."""
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option_standard = 0
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option_standard_extended = 1
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option_random_balanced = 2
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option_random_chaos = 3
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default = 0
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display_name = "Companion Spellbook Type"
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class StartingCompanion(Choice):
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"""Set a companion to start with.
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Random Companion: Randomly select one companion.
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Random Plus None: Randomly select a companion, with the possibility of none selected."""
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display_name = "Starting Companion"
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default = 0
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option_none = 0
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option_kaeli = 1
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option_tristam = 2
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option_phoebe = 3
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option_reuben = 4
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option_random_companion = 5
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option_random_plus_none = 6
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class AvailableCompanions(Range):
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"""Select randomly which companions will join your party. Unavailable companions can still be reached to get their items and complete their quests if needed.
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Note: If a Starting Companion is selected, it will always be available, regardless of this setting."""
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display_name = "Available Companions"
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default = 4
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range_start = 0
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range_end = 4
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class CompanionsLocations(Choice):
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"""Set the primary location of companions. Their secondary location is always the same.
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Standard: Companions will be at the same locations as in the original game.
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Shuffled: Companions' locations are shuffled amongst themselves.
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Shuffled Extended: Add all the Temples, as well as Phoebe's House and the Rope Bridge as possible locations."""
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display_name = "Companions' Locations"
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default = 0
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option_standard = 0
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option_shuffled = 1
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option_shuffled_extended = 2
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class KaelisMomFightsMinotaur(Toggle):
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"""Transfer Kaeli's requirements (Tree Wither, Elixir) and the two items she's giving to her mom.
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Kaeli will be available to join the party right away without the Tree Wither."""
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display_name = "Kaeli's Mom Fights Minotaur"
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default = 0
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option_definitions = {
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"logic": Logic,
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"brown_boxes": BrownBoxes,
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@ -238,12 +328,21 @@ option_definitions = {
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"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
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"starting_weapon": StartingWeapon,
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"progressive_gear": ProgressiveGear,
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"leveling_curve": LevelingCurve,
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"starting_companion": StartingCompanion,
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"available_companions": AvailableCompanions,
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"companions_locations": CompanionsLocations,
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"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
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"companion_leveling_type": CompanionLevelingType,
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"companion_spellbook_type": CompanionSpellbookType,
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"enemies_density": EnemiesDensity,
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"enemies_scaling_lower": EnemiesScalingLower,
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"enemies_scaling_upper": EnemiesScalingUpper,
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"bosses_scaling_lower": BossesScalingLower,
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"bosses_scaling_upper": BossesScalingUpper,
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"enemizer_attacks": EnemizerAttacks,
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"enemizer_groups": EnemizerGroups,
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"shuffle_res_weak_types": ShuffleResWeakType,
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"shuffle_enemies_position": ShuffleEnemiesPositions,
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"progressive_formations": ProgressiveFormations,
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"doom_castle_mode": DoomCastle,
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@ -253,6 +352,5 @@ option_definitions = {
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"crest_shuffle": CrestShuffle,
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"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
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"map_shuffle_seed": MapShuffleSeed,
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"leveling_curve": LevelingCurve,
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"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
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}
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@ -35,46 +35,58 @@ def generate_output(self, output_directory):
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"item_name": location.item.name})
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def cc(option):
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return option.current_key.title().replace("_", "").replace("OverworldAndDungeons", "OverworldDungeons")
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return option.current_key.title().replace("_", "").replace("OverworldAndDungeons",
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"OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing",
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"MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace(
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"RandomCompanion", "Random")
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def tf(option):
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return True if option else False
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options = deepcopy(settings_template)
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options["name"] = self.multiworld.player_name[self.player]
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option_writes = {
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"enemies_density": cc(self.multiworld.enemies_density[self.player]),
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"chests_shuffle": "Include",
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"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
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"npcs_shuffle": "Include",
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"battlefields_shuffle": "Include",
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"logic_options": cc(self.multiworld.logic[self.player]),
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"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
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"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
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"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
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"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
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"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
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"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
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"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
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"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
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self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
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"RandomLow" if
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self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
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"RandomHigh",
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"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
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"random_starting_weapon": True,
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"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
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"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
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"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
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"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
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"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
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"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
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"enable_spoilers": False,
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"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
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"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
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"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
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}
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"enemies_density": cc(self.multiworld.enemies_density[self.player]),
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"chests_shuffle": "Include",
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"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
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"npcs_shuffle": "Include",
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"battlefields_shuffle": "Include",
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"logic_options": cc(self.multiworld.logic[self.player]),
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"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
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"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
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"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
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"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
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"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
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"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
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"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
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"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
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self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
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"RandomLow" if
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self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
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"RandomHigh",
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"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
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"random_starting_weapon": True,
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"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
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"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
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"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
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"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
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"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
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"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
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"enable_spoilers": False,
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"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
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"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
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"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
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"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
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"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
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"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
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"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
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"starting_companion": cc(self.multiworld.starting_companion[self.player]),
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"available_companions": ["Zero", "One", "Two",
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"Three", "Four"][self.multiworld.available_companions[self.player].value],
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"companions_locations": cc(self.multiworld.companions_locations[self.player]),
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"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
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}
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for option, data in option_writes.items():
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options["Final Fantasy Mystic Quest"][option][data] = 1
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@ -83,7 +95,7 @@ def generate_output(self, output_directory):
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'utf8')
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self.rom_name_available_event.set()
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setup = {"version": "1.4", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
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setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
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hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
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starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
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@ -108,8 +108,10 @@ class FFMQWorld(World):
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map_shuffle = multiworld.map_shuffle[world.player].value
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crest_shuffle = multiworld.crest_shuffle[world.player].current_key
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battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
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companion_shuffle = multiworld.companions_locations[world.player].value
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kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
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query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}"
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query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
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if query in rooms_data:
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world.rooms = rooms_data[query]
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@ -827,12 +827,12 @@
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id: 164
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area: 47
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coordinates: [14, 6]
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teleporter: [16, 2]
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teleporter: [98, 8] # Script for reuben, original value [16, 2]
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- name: Fireburg - Hotel
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id: 165
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area: 47
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coordinates: [20, 8]
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teleporter: [17, 2]
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teleporter: [96, 8] # It's a script now for tristam, original value [17, 2]
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- name: Fireburg - GrenadeMan House Script
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id: 166
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area: 47
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@ -1178,6 +1178,16 @@
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area: 60
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coordinates: [2, 7]
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teleporter: [123, 0]
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- name: Lava Dome Pointless Room - Visit Quest Script 1
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id: 490
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area: 60
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coordinates: [4, 4]
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teleporter: [99, 8]
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- name: Lava Dome Pointless Room - Visit Quest Script 2
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id: 491
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area: 60
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coordinates: [4, 5]
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teleporter: [99, 8]
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- name: Lava Dome Lower Moon Helm Room - Left Entrance
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id: 235
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area: 60
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@ -1568,6 +1578,11 @@
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area: 79
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coordinates: [2, 45]
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teleporter: [174, 0]
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- name: Mount Gale - Visit Quest
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id: 494
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area: 79
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coordinates: [44, 7]
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teleporter: [101, 8]
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- name: Windia - Main Entrance 1
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id: 312
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area: 80
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@ -1613,11 +1628,11 @@
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area: 80
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coordinates: [21, 39]
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teleporter: [30, 5]
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- name: Windia - INN's Script # Change to teleporter
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- name: Windia - INN's Script # Change to teleporter / Change back to script!
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id: 321
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area: 80
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coordinates: [18, 34]
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teleporter: [31, 2] # Original value [79, 8]
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teleporter: [97, 8] # Original value [79, 8] > [31, 2]
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- name: Windia - Vendor House
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id: 322
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area: 80
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@ -1697,7 +1712,7 @@
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id: 337
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area: 82
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coordinates: [45, 24]
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teleporter: [215, 0]
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teleporter: [102, 8] # Changed to script, original value [215, 0]
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- name: Windia Inn Lobby - Exit
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id: 338
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area: 82
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@ -1998,6 +2013,16 @@
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area: 95
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coordinates: [29, 37]
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teleporter: [70, 8]
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- name: Light Temple - Visit Quest Script 1
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id: 492
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area: 95
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coordinates: [34, 39]
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teleporter: [100, 8]
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- name: Light Temple - Visit Quest Script 2
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id: 493
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area: 95
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coordinates: [35, 39]
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teleporter: [100, 8]
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- name: Ship Dock - Mobius Teleporter Script
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id: 397
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area: 96
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@ -309,13 +309,13 @@
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location: "WindiaBattlefield01"
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location_slot: "WindiaBattlefield01"
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type: "BattlefieldXp"
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access: []
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access: ["SandCoin", "RiverCoin"]
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- name: "South of Windia Battlefield"
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object_id: 0x14
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location: "WindiaBattlefield02"
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location_slot: "WindiaBattlefield02"
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type: "BattlefieldXp"
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access: []
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access: ["SandCoin", "RiverCoin"]
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links:
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- target_room: 9 # Focus Tower Windia
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location: "FocusTowerWindia"
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@ -739,7 +739,7 @@
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object_id: 0x2E
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type: "Box"
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access: []
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- name: "Kaeli 1"
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- name: "Kaeli Companion"
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object_id: 0
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type: "Trigger"
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on_trigger: ["Kaeli1"]
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@ -838,7 +838,7 @@
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- name: Sand Temple
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id: 24
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game_objects:
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- name: "Tristam Sand Temple"
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- name: "Tristam Companion"
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object_id: 0
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type: "Trigger"
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on_trigger: ["Tristam"]
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@ -883,6 +883,11 @@
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object_id: 2
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type: "NPC"
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access: ["Tristam"]
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- name: "Tristam Bone Dungeon Item Given"
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object_id: 0
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type: "Trigger"
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on_trigger: ["TristamBoneItemGiven"]
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access: ["Tristam"]
|
||||
links:
|
||||
- target_room: 25
|
||||
entrance: 59
|
||||
|
@ -1080,7 +1085,7 @@
|
|||
object_id: 0x40
|
||||
type: "Box"
|
||||
access: []
|
||||
- name: "Phoebe"
|
||||
- name: "Phoebe Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Phoebe1"]
|
||||
|
@ -1846,11 +1851,11 @@
|
|||
access: []
|
||||
- target_room: 77
|
||||
entrance: 164
|
||||
teleporter: [16, 2]
|
||||
teleporter: [98, 8] # original value [16, 2]
|
||||
access: []
|
||||
- target_room: 82
|
||||
entrance: 165
|
||||
teleporter: [17, 2]
|
||||
teleporter: [96, 8] # original value [17, 2]
|
||||
access: []
|
||||
- target_room: 208
|
||||
access: ["Claw"]
|
||||
|
@ -1875,7 +1880,7 @@
|
|||
object_id: 14
|
||||
type: "NPC"
|
||||
access: ["ReubenDadSaved"]
|
||||
- name: "Reuben"
|
||||
- name: "Reuben Companion"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Reuben1"]
|
||||
|
@ -1951,12 +1956,7 @@
|
|||
- name: "Fireburg - Tristam"
|
||||
object_id: 10
|
||||
type: "NPC"
|
||||
access: []
|
||||
- name: "Tristam Fireburg"
|
||||
object_id: 0
|
||||
type: "Trigger"
|
||||
on_trigger: ["Tristam"]
|
||||
access: []
|
||||
access: ["Tristam", "TristamBoneItemGiven"]
|
||||
links:
|
||||
- target_room: 76
|
||||
entrance: 177
|
||||
|
@ -3183,7 +3183,7 @@
|
|||
access: []
|
||||
- target_room: 163
|
||||
entrance: 321
|
||||
teleporter: [31, 2]
|
||||
teleporter: [97, 8]
|
||||
access: []
|
||||
- target_room: 165
|
||||
entrance: 322
|
||||
|
@ -3292,7 +3292,7 @@
|
|||
access: []
|
||||
- target_room: 164
|
||||
entrance: 337
|
||||
teleporter: [215, 0]
|
||||
teleporter: [102, 8]
|
||||
access: []
|
||||
- name: Windia Inn Beds
|
||||
id: 164
|
||||
|
|
|
@ -73,6 +73,13 @@ Final Fantasy Mystic Quest:
|
|||
Chaos: 0
|
||||
SelfDestruct: 0
|
||||
SimpleShuffle: 0
|
||||
enemizer_groups:
|
||||
MobsOnly: 0
|
||||
MobsBosses: 0
|
||||
MobsBossesDK: 0
|
||||
shuffle_res_weak_type:
|
||||
true: 0
|
||||
false: 0
|
||||
leveling_curve:
|
||||
Half: 0
|
||||
Normal: 0
|
||||
|
@ -81,6 +88,42 @@ Final Fantasy Mystic Quest:
|
|||
DoubleHalf: 0
|
||||
Triple: 0
|
||||
Quadruple: 0
|
||||
companion_leveling_type:
|
||||
Quests: 0
|
||||
QuestsExtended: 0
|
||||
SaveCrystalsIndividual: 0
|
||||
SaveCrystalsAll: 0
|
||||
BenPlus0: 0
|
||||
BenPlus5: 0
|
||||
BenPlus10: 0
|
||||
companion_spellbook_type:
|
||||
Standard: 0
|
||||
StandardExtended: 0
|
||||
RandomBalanced: 0
|
||||
RandomChaos: 0
|
||||
starting_companion:
|
||||
None: 0
|
||||
Kaeli: 0
|
||||
Tristam: 0
|
||||
Phoebe: 0
|
||||
Reuben: 0
|
||||
Random: 0
|
||||
RandomPlusNone: 0
|
||||
available_companions:
|
||||
Zero: 0
|
||||
One: 0
|
||||
Two: 0
|
||||
Three: 0
|
||||
Four: 0
|
||||
Random14: 0
|
||||
Random04: 0
|
||||
companions_locations:
|
||||
Standard: 0
|
||||
Shuffled: 0
|
||||
ShuffledExtended: 0
|
||||
kaelis_mom_fight_minotaur:
|
||||
true: 0
|
||||
false: 0
|
||||
battles_quantity:
|
||||
Ten: 0
|
||||
Seven: 0
|
||||
|
|
Loading…
Reference in New Issue