client/server changes
* Server now includes checked locations as a separate list. * If client connects to a server that sends checked checks, client can now give accurate information on checked locations, and not show "New Check: seed-unknown-location (total/216)" and instead accurately show "New check: 'seed-known-location' (total_checked/seed_total)" /missing now accurately reports what was previously checked. * client now attempts to translate "Unknown Location ID: 'ID'" into an actual location, if server is unaware of the location, but the client is.
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7ce9278123
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@ -13,6 +13,7 @@ import sys
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import typing
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import os
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import subprocess
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import re
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import shutil
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from random import randrange
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@ -95,6 +96,7 @@ class Context():
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self.locations_scouted = set()
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self.items_received = []
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self.items_missing = []
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self.items_checked = None
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self.locations_info = {}
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self.awaiting_rom = False
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self.rom = None
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@ -802,6 +804,18 @@ async def server_autoreconnect(ctx: Context):
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ctx.server_task = asyncio.create_task(server_loop(ctx))
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missing_unknown = re.compile("Unknown Location ID: (?P<ID>\d+)")
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def convert_unknown_missing(missing_items: list) -> list:
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missing = []
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for location in missing_items:
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match = missing_unknown.match(location)
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if match:
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missing.append(Regions.lookup_id_to_name.get(int(match['ID']), location))
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else:
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missing.append(location)
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return missing
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async def process_server_cmd(ctx: Context, cmd, args):
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if cmd == 'RoomInfo':
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logger.info('--------------------------------')
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@ -879,11 +893,12 @@ async def process_server_cmd(ctx: Context, cmd, args):
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await ctx.send_msgs(msgs)
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if ctx.finished_game:
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await send_finished_game(ctx)
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ctx.items_missing = args[2] if len(args) >= 3 else [] # Get the server side view of missing as of time of connecting.
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ctx.items_missing = convert_unknown_missing(args[2] if len(args) >= 3 else []) # Get the server side view of missing as of time of connecting.
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ctx.items_checked = convert_unknown_missing(args[3] if len(args) >= 4 else None)
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# This list is used to only send to the server what is reported as ACTUALLY Missing.
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# This also serves to allow an easy visual of what locations were already checked previously
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# when /missing is used for the client side view of what is missing.
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if not ctx.items_missing:
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if not ctx.items_missing and not ctx.items_checked:
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asyncio.create_task(ctx.send_msgs([['Say', '!missing']]))
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elif cmd == 'ReceivedItems':
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@ -933,12 +948,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
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elif cmd == 'Missing':
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if 'locations' in args:
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locations = json.loads(args['locations'])
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locations = convert_unknown_missing(json.loads(args['locations']))
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if ctx.items_missing:
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for location in locations:
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logger.info(f'Missing: {location}')
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ctx.items_missing = locations
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if 'locations_checked' in args:
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ctx.items_checked = convert_unknown_missing(json.loads(args['locations_checked']))
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logger.info(f'Missing {len(locations)}/{len(locations)+len(ctx.items_checked)} location checks')
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else:
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logger.info(f'Found {len(locations)} missing location checks')
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ctx.items_missing = [location for location in locations]
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elif cmd == 'Hint':
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hints = [Utils.Hint(*hint) for hint in args]
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@ -1068,30 +1087,15 @@ class ClientCommandProcessor(CommandProcessor):
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"""List all missing location checks, from your local game state"""
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count = 0
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checked_count = 0
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for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
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for location in Regions.lookup_name_to_id.keys():
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if location not in self.ctx.locations_checked:
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if location not in self.ctx.items_missing:
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self.output('Checked: ' + location)
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checked_count += 1
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else:
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if location in self.ctx.items_missing:
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self.output('Missing: ' + location)
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count += 1
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key_drop_count = 0
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for location in [k for k, v in Regions.key_drop_data.items()]:
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if location not in self.ctx.items_missing:
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key_drop_count += 1
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# No point on reporting on missing key drop locations if the server doesn't declare ANY of them missing.
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if key_drop_count != len(Regions.key_drop_data.items()):
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for location in [k for k, v in Regions.key_drop_data.items()]:
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if location not in self.ctx.locations_checked:
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if location not in self.ctx.items_missing:
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self.output('Checked: ' + location)
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key_drop_count += 1
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else:
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self.output('Missing: ' + location)
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count += 1
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elif self.ctx.items_checked is None or location in self.ctx.items_checked:
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self.output('Checked: ' + location)
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count += 1
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checked_count += 1
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if count:
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self.output(f"Found {count} missing location checks{f'. {checked_count} locations checks previously visited.' if checked_count else ''}")
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@ -1163,7 +1167,17 @@ async def track_locations(ctx : Context, roomid, roomdata):
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def new_check(location):
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ctx.unsafe_locations_checked.add(location)
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logging.info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
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check = None
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if ctx.items_checked is None:
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check = f'New Check: {location} ({len(ctx.unsafe_locations_checked)}/{len(Regions.lookup_name_to_id)})'
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else:
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items_total = len(ctx.items_missing) + len(ctx.items_checked)
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if location in ctx.items_missing or location in ctx.items_checked:
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check = f'New Check: {location} ({len(ctx.unsafe_locations_checked)}/{items_total})'
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if check:
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logger.info(check)
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ctx.ui_node.send_location_check(ctx, location)
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for location, (loc_roomid, loc_mask) in location_table_uw.items():
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@ -429,9 +429,10 @@ async def countdown(ctx: Context, timer):
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ctx.notify_all(f'[Server]: GO')
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ctx.countdown_timer = 0
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async def missing(ctx: Context, client: Client, locations: list):
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async def missing(ctx: Context, client: Client, locations: list, checked_locations: list):
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await ctx.send_msgs(client, [['Missing', {
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'locations': json.dumps(locations)
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'locations': json.dumps(locations),
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'checked_locations': json.dumps(checked_locations)
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}]])
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@ -836,6 +837,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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"""List all missing location checks from the server's perspective"""
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locations = get_missing_checks(self.ctx, self.client)
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checked_locations = get_checked_checks(self.ctx, self.client)
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if len(locations) > 0:
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if self.client.version < [2, 3, 0]:
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@ -844,7 +846,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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buffer += f'Missing: {location}\n'
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self.output(buffer + f"Found {len(locations)} missing location checks")
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else:
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asyncio.create_task(missing(self.ctx, self.client, locations))
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asyncio.create_task(missing(self.ctx, self.client, locations, checked_locations))
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else:
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self.output("No missing location checks found.")
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return True
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@ -965,6 +967,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
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return False
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def get_checked_checks(ctx: Context, client: Client) -> list:
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return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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location_id, slot in ctx.locations if
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slot == client.slot and
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location_id in ctx.location_checks[client.team, client.slot]]
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def get_missing_checks(ctx: Context, client: Client) -> list:
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return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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location_id, slot in ctx.locations if
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@ -1032,7 +1041,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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client.tags = args.get('tags', Client.tags)
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reply = [['Connected', [(client.team, client.slot),
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[(p, ctx.get_aliased_name(t, p)) for (t, p), n in ctx.player_names.items() if
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t == client.team], get_missing_checks(ctx, client)]]]
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t == client.team], get_missing_checks(ctx, client), get_checked_checks(ctx, client)]]]
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items = get_received_items(ctx, client.team, client.slot)
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if items:
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reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
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