client/server changes

* Server now includes checked locations as a separate list.
* If client connects to a server that sends checked checks, client can now give accurate information on checked locations, and not show "New Check: seed-unknown-location (total/216)" and instead accurately show "New check: 'seed-known-location' (total_checked/seed_total)"
/missing now accurately reports what was previously checked.
* client now attempts to translate "Unknown Location ID: 'ID'" into an actual location, if server is unaware of the location, but the client is.
This commit is contained in:
CaitSith2 2021-01-21 16:21:51 -08:00
parent 7ce9278123
commit 8754c63d4e
2 changed files with 53 additions and 30 deletions

View File

@ -13,6 +13,7 @@ import sys
import typing
import os
import subprocess
import re
import shutil
from random import randrange
@ -95,6 +96,7 @@ class Context():
self.locations_scouted = set()
self.items_received = []
self.items_missing = []
self.items_checked = None
self.locations_info = {}
self.awaiting_rom = False
self.rom = None
@ -802,6 +804,18 @@ async def server_autoreconnect(ctx: Context):
ctx.server_task = asyncio.create_task(server_loop(ctx))
missing_unknown = re.compile("Unknown Location ID: (?P<ID>\d+)")
def convert_unknown_missing(missing_items: list) -> list:
missing = []
for location in missing_items:
match = missing_unknown.match(location)
if match:
missing.append(Regions.lookup_id_to_name.get(int(match['ID']), location))
else:
missing.append(location)
return missing
async def process_server_cmd(ctx: Context, cmd, args):
if cmd == 'RoomInfo':
logger.info('--------------------------------')
@ -879,11 +893,12 @@ async def process_server_cmd(ctx: Context, cmd, args):
await ctx.send_msgs(msgs)
if ctx.finished_game:
await send_finished_game(ctx)
ctx.items_missing = args[2] if len(args) >= 3 else [] # Get the server side view of missing as of time of connecting.
ctx.items_missing = convert_unknown_missing(args[2] if len(args) >= 3 else []) # Get the server side view of missing as of time of connecting.
ctx.items_checked = convert_unknown_missing(args[3] if len(args) >= 4 else None)
# This list is used to only send to the server what is reported as ACTUALLY Missing.
# This also serves to allow an easy visual of what locations were already checked previously
# when /missing is used for the client side view of what is missing.
if not ctx.items_missing:
if not ctx.items_missing and not ctx.items_checked:
asyncio.create_task(ctx.send_msgs([['Say', '!missing']]))
elif cmd == 'ReceivedItems':
@ -933,12 +948,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
elif cmd == 'Missing':
if 'locations' in args:
locations = json.loads(args['locations'])
locations = convert_unknown_missing(json.loads(args['locations']))
if ctx.items_missing:
for location in locations:
logger.info(f'Missing: {location}')
ctx.items_missing = locations
if 'locations_checked' in args:
ctx.items_checked = convert_unknown_missing(json.loads(args['locations_checked']))
logger.info(f'Missing {len(locations)}/{len(locations)+len(ctx.items_checked)} location checks')
else:
logger.info(f'Found {len(locations)} missing location checks')
ctx.items_missing = [location for location in locations]
elif cmd == 'Hint':
hints = [Utils.Hint(*hint) for hint in args]
@ -1068,30 +1087,15 @@ class ClientCommandProcessor(CommandProcessor):
"""List all missing location checks, from your local game state"""
count = 0
checked_count = 0
for location in [k for k, v in Regions.location_table.items() if type(v[0]) is int]:
for location in Regions.lookup_name_to_id.keys():
if location not in self.ctx.locations_checked:
if location not in self.ctx.items_missing:
self.output('Checked: ' + location)
checked_count += 1
else:
if location in self.ctx.items_missing:
self.output('Missing: ' + location)
count += 1
key_drop_count = 0
for location in [k for k, v in Regions.key_drop_data.items()]:
if location not in self.ctx.items_missing:
key_drop_count += 1
# No point on reporting on missing key drop locations if the server doesn't declare ANY of them missing.
if key_drop_count != len(Regions.key_drop_data.items()):
for location in [k for k, v in Regions.key_drop_data.items()]:
if location not in self.ctx.locations_checked:
if location not in self.ctx.items_missing:
self.output('Checked: ' + location)
key_drop_count += 1
else:
self.output('Missing: ' + location)
count += 1
elif self.ctx.items_checked is None or location in self.ctx.items_checked:
self.output('Checked: ' + location)
count += 1
checked_count += 1
if count:
self.output(f"Found {count} missing location checks{f'. {checked_count} locations checks previously visited.' if checked_count else ''}")
@ -1163,7 +1167,17 @@ async def track_locations(ctx : Context, roomid, roomdata):
def new_check(location):
ctx.unsafe_locations_checked.add(location)
logging.info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
check = None
if ctx.items_checked is None:
check = f'New Check: {location} ({len(ctx.unsafe_locations_checked)}/{len(Regions.lookup_name_to_id)})'
else:
items_total = len(ctx.items_missing) + len(ctx.items_checked)
if location in ctx.items_missing or location in ctx.items_checked:
check = f'New Check: {location} ({len(ctx.unsafe_locations_checked)}/{items_total})'
if check:
logger.info(check)
ctx.ui_node.send_location_check(ctx, location)
for location, (loc_roomid, loc_mask) in location_table_uw.items():

View File

@ -429,9 +429,10 @@ async def countdown(ctx: Context, timer):
ctx.notify_all(f'[Server]: GO')
ctx.countdown_timer = 0
async def missing(ctx: Context, client: Client, locations: list):
async def missing(ctx: Context, client: Client, locations: list, checked_locations: list):
await ctx.send_msgs(client, [['Missing', {
'locations': json.dumps(locations)
'locations': json.dumps(locations),
'checked_locations': json.dumps(checked_locations)
}]])
@ -836,6 +837,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
"""List all missing location checks from the server's perspective"""
locations = get_missing_checks(self.ctx, self.client)
checked_locations = get_checked_checks(self.ctx, self.client)
if len(locations) > 0:
if self.client.version < [2, 3, 0]:
@ -844,7 +846,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
buffer += f'Missing: {location}\n'
self.output(buffer + f"Found {len(locations)} missing location checks")
else:
asyncio.create_task(missing(self.ctx, self.client, locations))
asyncio.create_task(missing(self.ctx, self.client, locations, checked_locations))
else:
self.output("No missing location checks found.")
return True
@ -965,6 +967,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
return False
def get_checked_checks(ctx: Context, client: Client) -> list:
return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
location_id, slot in ctx.locations if
slot == client.slot and
location_id in ctx.location_checks[client.team, client.slot]]
def get_missing_checks(ctx: Context, client: Client) -> list:
return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
location_id, slot in ctx.locations if
@ -1032,7 +1041,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
client.tags = args.get('tags', Client.tags)
reply = [['Connected', [(client.team, client.slot),
[(p, ctx.get_aliased_name(t, p)) for (t, p), n in ctx.player_names.items() if
t == client.team], get_missing_checks(ctx, client)]]]
t == client.team], get_missing_checks(ctx, client), get_checked_checks(ctx, client)]]]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])