Factorio: fix incomplete crafting category copy

This commit is contained in:
Fabian Dill 2021-06-25 22:09:09 +02:00
parent 4b495557cd
commit 878ab33039
1 changed files with 4 additions and 1 deletions

View File

@ -57,7 +57,10 @@ function adjust_energy(recipe_name, factor)
data.raw.recipe[recipe_name].energy_required = energy * factor
end
table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
{%- for original_tech_name, item_name, receiving_player, advancement in locations %}