Factorio: fix incomplete crafting category copy
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@ -57,7 +57,10 @@ function adjust_energy(recipe_name, factor)
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data.raw.recipe[recipe_name].energy_required = energy * factor
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end
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table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
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data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
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data.raw["assembling-machine"]["assembling-machine-2"].crafting_categories = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-3"].crafting_categories)
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data.raw["assembling-machine"]["assembling-machine-1"].fluid_boxes = table.deepcopy(data.raw["assembling-machine"]["assembling-machine-2"].fluid_boxes)
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{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
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{%- for original_tech_name, item_name, receiving_player, advancement in locations %}
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