LttP: fix fix fake world always applying

This commit is contained in:
Fabian Dill 2024-04-03 19:49:39 +02:00 committed by Fabian Dill
parent 3c564d7b96
commit 885fb4aabe
1 changed files with 24 additions and 23 deletions
worlds/alttp

View File

@ -345,42 +345,43 @@ class ALTTPWorld(World):
def create_regions(self):
player = self.player
world = self.multiworld
multiworld = self.multiworld
if world.mode[player] != 'inverted':
create_regions(world, player)
if multiworld.mode[player] != 'inverted':
create_regions(multiworld, player)
else:
create_inverted_regions(world, player)
create_shops(world, player)
create_inverted_regions(multiworld, player)
create_shops(multiworld, player)
self.create_dungeons()
if world.glitches_required[player] not in ["no_glitches", "minor_glitches"] and world.entrance_shuffle[player] in \
{"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"}:
world.fix_fake_world[player] = False
if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and
multiworld.entrance_shuffle[player] in [
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
multiworld.fix_fake_world[player] = False
# seeded entrance shuffle
old_random = world.random
world.random = random.Random(self.er_seed)
old_random = multiworld.random
multiworld.random = random.Random(self.er_seed)
if world.mode[player] != 'inverted':
link_entrances(world, player)
mark_light_world_regions(world, player)
if multiworld.mode[player] != 'inverted':
link_entrances(multiworld, player)
mark_light_world_regions(multiworld, player)
for region_name, entrance_name in indirect_connections_not_inverted.items():
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
multiworld.get_entrance(entrance_name, player))
else:
link_inverted_entrances(world, player)
mark_dark_world_regions(world, player)
link_inverted_entrances(multiworld, player)
mark_dark_world_regions(multiworld, player)
for region_name, entrance_name in indirect_connections_inverted.items():
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
multiworld.get_entrance(entrance_name, player))
world.random = old_random
plando_connect(world, player)
multiworld.random = old_random
plando_connect(multiworld, player)
for region_name, entrance_name in indirect_connections.items():
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
multiworld.get_entrance(entrance_name, player))
def collect_item(self, state: CollectionState, item: Item, remove=False):
item_name = item.name