LttP: fix fix fake world always applying
This commit is contained in:
parent
3c564d7b96
commit
885fb4aabe
|
@ -345,42 +345,43 @@ class ALTTPWorld(World):
|
||||||
|
|
||||||
def create_regions(self):
|
def create_regions(self):
|
||||||
player = self.player
|
player = self.player
|
||||||
world = self.multiworld
|
multiworld = self.multiworld
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if multiworld.mode[player] != 'inverted':
|
||||||
create_regions(world, player)
|
create_regions(multiworld, player)
|
||||||
else:
|
else:
|
||||||
create_inverted_regions(world, player)
|
create_inverted_regions(multiworld, player)
|
||||||
create_shops(world, player)
|
create_shops(multiworld, player)
|
||||||
self.create_dungeons()
|
self.create_dungeons()
|
||||||
|
|
||||||
if world.glitches_required[player] not in ["no_glitches", "minor_glitches"] and world.entrance_shuffle[player] in \
|
if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and
|
||||||
{"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"}:
|
multiworld.entrance_shuffle[player] in [
|
||||||
world.fix_fake_world[player] = False
|
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
|
||||||
|
multiworld.fix_fake_world[player] = False
|
||||||
|
|
||||||
# seeded entrance shuffle
|
# seeded entrance shuffle
|
||||||
old_random = world.random
|
old_random = multiworld.random
|
||||||
world.random = random.Random(self.er_seed)
|
multiworld.random = random.Random(self.er_seed)
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if multiworld.mode[player] != 'inverted':
|
||||||
link_entrances(world, player)
|
link_entrances(multiworld, player)
|
||||||
mark_light_world_regions(world, player)
|
mark_light_world_regions(multiworld, player)
|
||||||
for region_name, entrance_name in indirect_connections_not_inverted.items():
|
for region_name, entrance_name in indirect_connections_not_inverted.items():
|
||||||
world.register_indirect_condition(world.get_region(region_name, player),
|
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
|
||||||
world.get_entrance(entrance_name, player))
|
multiworld.get_entrance(entrance_name, player))
|
||||||
else:
|
else:
|
||||||
link_inverted_entrances(world, player)
|
link_inverted_entrances(multiworld, player)
|
||||||
mark_dark_world_regions(world, player)
|
mark_dark_world_regions(multiworld, player)
|
||||||
for region_name, entrance_name in indirect_connections_inverted.items():
|
for region_name, entrance_name in indirect_connections_inverted.items():
|
||||||
world.register_indirect_condition(world.get_region(region_name, player),
|
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
|
||||||
world.get_entrance(entrance_name, player))
|
multiworld.get_entrance(entrance_name, player))
|
||||||
|
|
||||||
world.random = old_random
|
multiworld.random = old_random
|
||||||
plando_connect(world, player)
|
plando_connect(multiworld, player)
|
||||||
|
|
||||||
for region_name, entrance_name in indirect_connections.items():
|
for region_name, entrance_name in indirect_connections.items():
|
||||||
world.register_indirect_condition(world.get_region(region_name, player),
|
multiworld.register_indirect_condition(multiworld.get_region(region_name, player),
|
||||||
world.get_entrance(entrance_name, player))
|
multiworld.get_entrance(entrance_name, player))
|
||||||
|
|
||||||
def collect_item(self, state: CollectionState, item: Item, remove=False):
|
def collect_item(self, state: CollectionState, item: Item, remove=False):
|
||||||
item_name = item.name
|
item_name = item.name
|
||||||
|
|
Loading…
Reference in New Issue