Make playthrough text deterministic, by sorting alphabetically
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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			@ -669,7 +669,7 @@ def create_playthrough(world):
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    while required_locations:
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        state.sweep_for_events(key_only=True)
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        sphere = list(filter(state.can_reach, required_locations))
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        sphere = set(filter(state.can_reach, required_locations))
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        for location in sphere:
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            required_locations.remove(location)
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			@ -705,6 +705,7 @@ def create_playthrough(world):
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                    old_world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state, world.get_region('Inverted Big Bomb Shop', player))
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    # we can finally output our playthrough
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    old_world.spoiler.playthrough = {"0": {str(item) for item in world.precollected_items if item.advancement}}
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    old_world.spoiler.playthrough = {"0": sorted([str(item) for item in world.precollected_items if item.advancement])}
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    for i, sphere in enumerate(collection_spheres):
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        old_world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sphere}
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        old_world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
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