Updated weighted settings to reflect new beemizer documentation and include pyramid_open options
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				|  | @ -406,6 +406,38 @@ | |||
|         } | ||||
|       } | ||||
|     }, | ||||
|     "pyramid_open": { | ||||
|       "keyString": "pyramid_open", | ||||
|       "friendlyName": "Pyramid Open", | ||||
|       "description": "", | ||||
|       "inputType": "range", | ||||
|       "subOptions": { | ||||
|         "goal": { | ||||
|           "keyString": "pyramid_open.goal", | ||||
|           "friendlyName": "Goal", | ||||
|           "description": "Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons.", | ||||
|           "defaultValue": 50 | ||||
|         }, | ||||
|         "auto": { | ||||
|           "keyString": "pyramid_open.auto", | ||||
|           "friendlyName": "Auto", | ||||
|           "description": "Same as Goal, but also opens when any non-dungeon entrance shuffle is used.", | ||||
|           "defaultValue": 0 | ||||
|         }, | ||||
|         "yes": { | ||||
|           "keyString": "pyramid_open.yes", | ||||
|           "friendlyName": "Always Open", | ||||
|           "description": "Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt.", | ||||
|           "defaultValue": 0 | ||||
|         }, | ||||
|         "no": { | ||||
|           "keyString": "pyramid_open.no", | ||||
|           "friendlyName": "Always Closed", | ||||
|           "description": "Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower.", | ||||
|           "defaultValue": 0 | ||||
|         } | ||||
|       } | ||||
|     }, | ||||
|     "triforce_pieces_required": { | ||||
|       "keyString": "triforce_pieces_required", | ||||
|       "friendlyName": "Triforce Pieces Required", | ||||
|  | @ -1135,7 +1167,7 @@ | |||
|     "beemizer": { | ||||
|       "keyString": "beemizer", | ||||
|       "friendlyName": "Beemizer", | ||||
|       "description": "Remove items from the global item pool and replace them with single bees and bee traps.", | ||||
|       "description": "Remove non-health items from the global item pool and replace them with single bees and bee traps.", | ||||
|       "inputType": "range", | ||||
|       "subOptions": { | ||||
|         "0": { | ||||
|  | @ -1147,25 +1179,25 @@ | |||
|         "1": { | ||||
|           "keyString": "beemizer.1", | ||||
|           "friendlyName": "Level 1", | ||||
|           "description": "25% of the non-essential item pool is replaced with bee traps.", | ||||
|           "description": "25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees", | ||||
|           "defaultValue": 1 | ||||
|         }, | ||||
|         "2": { | ||||
|           "keyString": "beemizer.2", | ||||
|           "friendlyName": "Level 2", | ||||
|           "description": "60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees.", | ||||
|           "description": "50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees", | ||||
|           "defaultValue": 2 | ||||
|         }, | ||||
|         "3": { | ||||
|           "keyString": "beemizer.3", | ||||
|           "friendlyName": "Level 3", | ||||
|           "description": "100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees.", | ||||
|           "description": "75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees", | ||||
|           "defaultValue": 3 | ||||
|         }, | ||||
|         "4": { | ||||
|           "keyString": "beemizer.4", | ||||
|           "friendlyName": "Level 4", | ||||
|           "description": "100% of the non-essential item pool is replaced with bee traps.", | ||||
|           "description": "100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees", | ||||
|           "defaultValue": 4 | ||||
|         } | ||||
|       } | ||||
|  |  | |||
|  | @ -97,6 +97,11 @@ goals: | |||
|   ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon | ||||
|   local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon | ||||
|   ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock. | ||||
| pyramid_open: | ||||
|   goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons | ||||
|   auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used | ||||
|   yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt | ||||
|   no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower | ||||
| triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces. | ||||
|   extra: 0 # available = triforce_pieces_extra + triforce_pieces_required | ||||
|   percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required | ||||
|  | @ -218,10 +223,10 @@ pot_shuffle: | |||
| ### End of Enemizer Section ### | ||||
| beemizer: # Remove items from the global item pool and replace them with single bees and bee traps | ||||
|   0: 50 # No bee traps are placed | ||||
|   1: 0 # 25% of the non-essential item pool is replaced with bee traps | ||||
|   2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees | ||||
|   3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees | ||||
|   4: 0 # 100% of the non-essential item pool is replaced with bee traps | ||||
|     1: 0 # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees | ||||
|     2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees | ||||
|     3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees | ||||
|     4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees | ||||
| ### Shop Settings ### | ||||
| shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl) | ||||
|   0: 50 | ||||
|  |  | |||
|  | @ -98,15 +98,15 @@ goals: | |||
|   local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon | ||||
|   ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock. | ||||
| pyramid_open: | ||||
|   goal: 50 # Opens pyrymid if goal is fast_ganon, ganon_pedestal, ganon_triforce_hunt, or local_ganon_triforce_hunt | ||||
|   auto: 0 # Opens pyramid same as goal, except when an entrance shuffle other than vanilla, dungeonssimple or dungeonsfull is in effect. | ||||
|   yes: 0 # pyramid is opened unconditionally. You still have to beat agahnim 2 for ganon and dungeons. | ||||
|   no: 0 # access to pyramid requires beating agahnim 2. | ||||
|   goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons | ||||
|   auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used | ||||
|   yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt | ||||
|   no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower | ||||
| triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces. | ||||
|   extra: 0 # available = triforce_pieces_extra + triforce_pieces_required | ||||
|   percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required | ||||
|   available: 50 # available = triforce_pieces_available | ||||
| triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.  | ||||
| triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world. | ||||
|   # Format "pieces: chance" | ||||
|   0: 0 | ||||
|   5: 50 | ||||
|  | @ -461,4 +461,4 @@ rom: | |||
|     classic: 0 | ||||
|     dizzy: 0 | ||||
|     sick: 0 | ||||
|     puke: 0 | ||||
|     puke: 0 | ||||
|  |  | |||
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