Updated weighted settings to reflect new beemizer documentation and include pyramid_open options
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@ -406,6 +406,38 @@
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}
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}
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},
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"pyramid_open": {
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"keyString": "pyramid_open",
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"friendlyName": "Pyramid Open",
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"description": "",
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"inputType": "range",
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"subOptions": {
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"goal": {
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"keyString": "pyramid_open.goal",
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"friendlyName": "Goal",
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"description": "Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons.",
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"defaultValue": 50
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},
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"auto": {
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"keyString": "pyramid_open.auto",
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"friendlyName": "Auto",
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"description": "Same as Goal, but also opens when any non-dungeon entrance shuffle is used.",
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"defaultValue": 0
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},
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"yes": {
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"keyString": "pyramid_open.yes",
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"friendlyName": "Always Open",
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"description": "Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt.",
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"defaultValue": 0
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},
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"no": {
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"keyString": "pyramid_open.no",
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"friendlyName": "Always Closed",
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"description": "Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower.",
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"defaultValue": 0
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}
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}
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},
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"triforce_pieces_required": {
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"keyString": "triforce_pieces_required",
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"friendlyName": "Triforce Pieces Required",
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@ -1135,7 +1167,7 @@
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"beemizer": {
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"keyString": "beemizer",
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"friendlyName": "Beemizer",
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"description": "Remove items from the global item pool and replace them with single bees and bee traps.",
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"description": "Remove non-health items from the global item pool and replace them with single bees and bee traps.",
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"inputType": "range",
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"subOptions": {
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"0": {
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@ -1147,25 +1179,25 @@
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"1": {
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"keyString": "beemizer.1",
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"friendlyName": "Level 1",
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"description": "25% of the non-essential item pool is replaced with bee traps.",
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"description": "25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees",
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"defaultValue": 1
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},
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"2": {
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"keyString": "beemizer.2",
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"friendlyName": "Level 2",
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"description": "60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees.",
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"description": "50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees",
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"defaultValue": 2
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},
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"3": {
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"keyString": "beemizer.3",
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"friendlyName": "Level 3",
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"description": "100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees.",
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"description": "75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees",
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"defaultValue": 3
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},
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"4": {
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"keyString": "beemizer.4",
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"friendlyName": "Level 4",
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"description": "100% of the non-essential item pool is replaced with bee traps.",
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"description": "100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees",
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"defaultValue": 4
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}
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}
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@ -97,6 +97,11 @@ goals:
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ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
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local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
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pyramid_open:
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goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
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auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used
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yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
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no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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@ -218,10 +223,10 @@ pot_shuffle:
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### End of Enemizer Section ###
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beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
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0: 50 # No bee traps are placed
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1: 0 # 25% of the non-essential item pool is replaced with bee traps
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2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
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3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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1: 0 # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees
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2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees
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3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees
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4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees
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### Shop Settings ###
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shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
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0: 50
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@ -98,15 +98,15 @@ goals:
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local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
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ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
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pyramid_open:
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goal: 50 # Opens pyrymid if goal is fast_ganon, ganon_pedestal, ganon_triforce_hunt, or local_ganon_triforce_hunt
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auto: 0 # Opens pyramid same as goal, except when an entrance shuffle other than vanilla, dungeonssimple or dungeonsfull is in effect.
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yes: 0 # pyramid is opened unconditionally. You still have to beat agahnim 2 for ganon and dungeons.
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no: 0 # access to pyramid requires beating agahnim 2.
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goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
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auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used
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yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
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no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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available: 50 # available = triforce_pieces_available
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triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
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triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
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# Format "pieces: chance"
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0: 0
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5: 50
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@ -461,4 +461,4 @@ rom:
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classic: 0
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dizzy: 0
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sick: 0
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puke: 0
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puke: 0
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