Updated weighted settings to reflect new beemizer documentation and include pyramid_open options

This commit is contained in:
Chris Wilson 2021-01-30 19:03:54 -05:00
parent c988ec24b6
commit 889d24606f
3 changed files with 52 additions and 15 deletions

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@ -406,6 +406,38 @@
}
}
},
"pyramid_open": {
"keyString": "pyramid_open",
"friendlyName": "Pyramid Open",
"description": "",
"inputType": "range",
"subOptions": {
"goal": {
"keyString": "pyramid_open.goal",
"friendlyName": "Goal",
"description": "Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons.",
"defaultValue": 50
},
"auto": {
"keyString": "pyramid_open.auto",
"friendlyName": "Auto",
"description": "Same as Goal, but also opens when any non-dungeon entrance shuffle is used.",
"defaultValue": 0
},
"yes": {
"keyString": "pyramid_open.yes",
"friendlyName": "Always Open",
"description": "Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt.",
"defaultValue": 0
},
"no": {
"keyString": "pyramid_open.no",
"friendlyName": "Always Closed",
"description": "Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower.",
"defaultValue": 0
}
}
},
"triforce_pieces_required": {
"keyString": "triforce_pieces_required",
"friendlyName": "Triforce Pieces Required",
@ -1135,7 +1167,7 @@
"beemizer": {
"keyString": "beemizer",
"friendlyName": "Beemizer",
"description": "Remove items from the global item pool and replace them with single bees and bee traps.",
"description": "Remove non-health items from the global item pool and replace them with single bees and bee traps.",
"inputType": "range",
"subOptions": {
"0": {
@ -1147,25 +1179,25 @@
"1": {
"keyString": "beemizer.1",
"friendlyName": "Level 1",
"description": "25% of the non-essential item pool is replaced with bee traps.",
"description": "25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees",
"defaultValue": 1
},
"2": {
"keyString": "beemizer.2",
"friendlyName": "Level 2",
"description": "60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees.",
"description": "50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees",
"defaultValue": 2
},
"3": {
"keyString": "beemizer.3",
"friendlyName": "Level 3",
"description": "100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees.",
"description": "75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees",
"defaultValue": 3
},
"4": {
"keyString": "beemizer.4",
"friendlyName": "Level 4",
"description": "100% of the non-essential item pool is replaced with bee traps.",
"description": "100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees",
"defaultValue": 4
}
}

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@ -97,6 +97,11 @@ goals:
ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
pyramid_open:
goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used
yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
@ -218,10 +223,10 @@ pot_shuffle:
### End of Enemizer Section ###
beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
0: 50 # No bee traps are placed
1: 0 # 25% of the non-essential item pool is replaced with bee traps
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4: 0 # 100% of the non-essential item pool is replaced with bee traps
1: 0 # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees
2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees
3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees
4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees
### Shop Settings ###
shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
0: 50

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@ -98,15 +98,15 @@ goals:
local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
pyramid_open:
goal: 50 # Opens pyrymid if goal is fast_ganon, ganon_pedestal, ganon_triforce_hunt, or local_ganon_triforce_hunt
auto: 0 # Opens pyramid same as goal, except when an entrance shuffle other than vanilla, dungeonssimple or dungeonsfull is in effect.
yes: 0 # pyramid is opened unconditionally. You still have to beat agahnim 2 for ganon and dungeons.
no: 0 # access to pyramid requires beating agahnim 2.
goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
auto: 0 # Same as Goal, but also opens when any non-dungeon entrance shuffle is used
yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
available: 50 # available = triforce_pieces_available
triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
triforce_pieces_extra: # Set to how many extra triforces pieces are available to collect in the world.
# Format "pieces: chance"
0: 0
5: 50
@ -461,4 +461,4 @@ rom:
classic: 0
dizzy: 0
sick: 0
puke: 0
puke: 0