kvui: add autocompleting new hint text input (#3535)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
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@ -147,3 +147,8 @@
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rectangle: self.x-2, self.y-2, self.width+4, self.height+4
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<ServerToolTip>:
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pos_hint: {'center_y': 0.5, 'center_x': 0.5}
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<AutocompleteHintInput>
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size_hint_y: None
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height: dp(30)
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multiline: False
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write_tab: False
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65
kvui.py
65
kvui.py
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@ -40,7 +40,7 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
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from kivy.base import ExceptionHandler, ExceptionManager
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from kivy.clock import Clock
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from kivy.factory import Factory
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from kivy.properties import BooleanProperty, ObjectProperty
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from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
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from kivy.metrics import dp
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from kivy.effects.scroll import ScrollEffect
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from kivy.uix.widget import Widget
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@ -64,6 +64,7 @@ from kivy.uix.recycleboxlayout import RecycleBoxLayout
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from kivy.uix.recycleview.layout import LayoutSelectionBehavior
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from kivy.animation import Animation
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from kivy.uix.popup import Popup
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from kivy.uix.dropdown import DropDown
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from kivy.uix.image import AsyncImage
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fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
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@ -305,6 +306,50 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
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""" Respond to the selection of items in the view. """
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self.selected = is_selected
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class AutocompleteHintInput(TextInput):
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min_chars = NumericProperty(3)
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.dropdown = DropDown()
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self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
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self.bind(on_text_validate=self.on_message)
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def on_message(self, instance):
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App.get_running_app().commandprocessor("!hint "+instance.text)
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def on_text(self, instance, value):
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if len(value) >= self.min_chars:
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self.dropdown.clear_widgets()
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ctx: context_type = App.get_running_app().ctx
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if not ctx.game:
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return
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item_names = ctx.item_names._game_store[ctx.game].values()
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def on_press(button: Button):
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split_text = MarkupLabel(text=button.text).markup
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return self.dropdown.select("".join(text_frag for text_frag in split_text
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if not text_frag.startswith("[")))
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lowered = value.lower()
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for item_name in item_names:
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try:
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index = item_name.lower().index(lowered)
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except ValueError:
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pass # substring not found
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else:
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text = escape_markup(item_name)
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text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
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btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
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btn.bind(on_release=on_press)
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self.dropdown.add_widget(btn)
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if not self.dropdown.attach_to:
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self.dropdown.open(self)
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else:
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self.dropdown.dismiss()
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class HintLabel(RecycleDataViewBehavior, BoxLayout):
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selected = BooleanProperty(False)
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striped = BooleanProperty(False)
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@ -570,8 +615,10 @@ class GameManager(App):
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# show Archipelago tab if other logging is present
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self.tabs.add_widget(panel)
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hint_panel = self.add_client_tab("Hints", HintLog(self.json_to_kivy_parser))
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hint_panel = self.add_client_tab("Hints", HintLayout())
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self.hint_log = HintLog(self.json_to_kivy_parser)
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self.log_panels["Hints"] = hint_panel.content
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hint_panel.content.add_widget(self.hint_log)
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if len(self.logging_pairs) == 1:
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self.tabs.default_tab_text = "Archipelago"
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@ -698,7 +745,7 @@ class GameManager(App):
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def update_hints(self):
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hints = self.ctx.stored_data.get(f"_read_hints_{self.ctx.team}_{self.ctx.slot}", [])
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self.log_panels["Hints"].refresh_hints(hints)
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self.hint_log.refresh_hints(hints)
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# default F1 keybind, opens a settings menu, that seems to break the layout engine once closed
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def open_settings(self, *largs):
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@ -753,6 +800,17 @@ class UILog(RecycleView):
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element.height = element.texture_size[1]
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class HintLayout(BoxLayout):
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orientation = "vertical"
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
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boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
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boxlayout.add_widget(AutocompleteHintInput())
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self.add_widget(boxlayout)
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status_names: typing.Dict[HintStatus, str] = {
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HintStatus.HINT_FOUND: "Found",
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HintStatus.HINT_UNSPECIFIED: "Unspecified",
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@ -769,6 +827,7 @@ status_colors: typing.Dict[HintStatus, str] = {
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}
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class HintLog(RecycleView):
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header = {
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"receiving": {"text": "[u]Receiving Player[/u]"},
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