KDL3: Fix boss access on open world disabled (#3120)

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Silvris 2024-04-11 17:29:40 -05:00 committed by GitHub
parent 9012afeb75
commit 8952fbdc03
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1 changed files with 5 additions and 1 deletions

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@ -110,7 +110,11 @@ def generate_rooms(world: "KDL3World", level_regions: typing.Dict[int, Region]):
else:
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage - 1]],
world.player).parent_region.add_exits([first_rooms[proper_stage].name])
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
if world.options.open_world:
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
else:
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][5]], world.player)\
.parent_region.add_exits([first_rooms[0x770200 + level - 1].name])
def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict: