KDL3: Fix boss access on open world disabled (#3120)
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@ -110,7 +110,11 @@ def generate_rooms(world: "KDL3World", level_regions: typing.Dict[int, Region]):
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else:
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world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage - 1]],
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world.player).parent_region.add_exits([first_rooms[proper_stage].name])
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if world.options.open_world:
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level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
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else:
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world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][5]], world.player)\
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.parent_region.add_exits([first_rooms[0x770200 + level - 1].name])
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def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict:
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