SMZ3: 0.4.4 backward compat client fix (#2667)
fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
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@ -40,6 +40,7 @@ class SMZ3SNIClient(SNIClient):
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if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM":
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return False
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ctx.smz3_new_message_queue = rom_name[7] in b"1234567890"
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ctx.game = self.game
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ctx.items_handling = 0b101 # local items and remote start inventory
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@ -53,6 +54,22 @@ class SMZ3SNIClient(SNIClient):
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if ctx.server is None or ctx.slot is None:
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# not successfully connected to a multiworld server, cannot process the game sending items
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return
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send_progress_addr_ptr_offset = 0x680
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send_progress_size = 8
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send_progress_message_byte_offset = 4
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send_progress_addr_table_offset = 0x700
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recv_progress_addr_ptr_offset = 0x600
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recv_progress_size = 4
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recv_progress_addr_table_offset = 0x602
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if ctx.smz3_new_message_queue:
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send_progress_addr_ptr_offset = 0xD3C
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send_progress_size = 2
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send_progress_message_byte_offset = 0
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send_progress_addr_table_offset = 0xDA0
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recv_progress_addr_ptr_offset = 0xD36
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recv_progress_size = 2
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recv_progress_addr_table_offset = 0xD38
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currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
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if (currentGame is not None):
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@ -69,7 +86,7 @@ class SMZ3SNIClient(SNIClient):
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ctx.finished_game = True
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return
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, 4)
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, 4)
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if data is None:
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return
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@ -77,14 +94,14 @@ class SMZ3SNIClient(SNIClient):
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recv_item = data[2] | (data[3] << 8)
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while (recv_index < recv_item):
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item_address = recv_index * 2
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message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xDA0 + item_address, 2)
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is_z3_item = ((message[1] & 0x80) != 0)
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masked_part = (message[1] & 0x7F) if is_z3_item else message[1]
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item_index = ((message[0] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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item_address = recv_index * send_progress_size
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message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_table_offset + item_address, send_progress_size)
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is_z3_item = ((message[send_progress_message_byte_offset+1] & 0x80) != 0)
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masked_part = (message[send_progress_message_byte_offset+1] & 0x7F) if is_z3_item else message[send_progress_message_byte_offset+1]
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item_index = ((message[send_progress_message_byte_offset] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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recv_index += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + send_progress_addr_ptr_offset, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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from .TotalSMZ3.Location import locations_start_id
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from . import convertLocSMZ3IDToAPID
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@ -95,7 +112,7 @@ class SMZ3SNIClient(SNIClient):
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snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD36, 4)
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_ptr_offset, 4)
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if data is None:
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return
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@ -107,9 +124,12 @@ class SMZ3SNIClient(SNIClient):
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item_id = item.item - items_start_id
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player_id = item.player if item.player < SMZ3_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 2, bytes([player_id, item_id]))
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snes_buffered_write(ctx,
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SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * recv_progress_size,
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bytes([player_id, item_id]) if ctx.smz3_new_message_queue else
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bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
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item_out_ptr += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD38, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
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@ -616,7 +616,8 @@ class Patch:
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"H" if self.myWorld.Config.SMLogic == Config.SMLogic.Hard else \
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"X"
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self.title = f"ZSM{Patch.Major}{Patch.Minor}{Patch.Patch}{z3Glitch}{smGlitch}{self.myWorld.Id}{self.seed:08x}".ljust(21)[:21]
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from Utils import __version__
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self.title = f"ZSM{Patch.Major}{Patch.Minor}{Patch.Patch}{__version__.replace('.', '')[0:3]}{z3Glitch}{smGlitch}{self.myWorld.Id}{self.seed:08x}".ljust(21)[:21]
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self.patches.append((Snes(0x00FFC0), bytearray(self.title, 'utf8')))
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self.patches.append((Snes(0x80FFC0), bytearray(self.title, 'utf8')))
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