From 8a7806282514e0a756fb96475288e1368d508873 Mon Sep 17 00:00:00 2001 From: JaredWeakStrike <96694163+JaredWeakStrike@users.noreply.github.com> Date: Sat, 15 Apr 2023 19:59:01 -0400 Subject: [PATCH] KH2: fixed lucky emblem required>lucky emblem amount (#1718) --- worlds/kh2/__init__.py | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/worlds/kh2/__init__.py b/worlds/kh2/__init__.py index 30ace74e..08ab9eab 100644 --- a/worlds/kh2/__init__.py +++ b/worlds/kh2/__init__.py @@ -314,8 +314,7 @@ class KH2World(World): luckyemblemamount = max(self.luckyemblemamount, self.luckyemblemrequired) self.multiworld.LuckyEmblemsAmount[self.player].value = luckyemblemamount - self.item_quantity_dict[ItemName.LuckyEmblem] = item_dictionary_table[ - ItemName.LuckyEmblem].quantity + self.luckyemblemamount + self.item_quantity_dict[ItemName.LuckyEmblem] = self.multiworld.LuckyEmblemsAmount[self.player].value # give this proof to unlock the final door once the player has the amount of lucky emblem required self.item_quantity_dict[ItemName.ProofofNonexistence] = 0