Mystery support different weights per player and can now roll different settings for everyone
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parent
c2fabc9f8a
commit
8aad6b6055
195
Mystery.py
195
Mystery.py
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@ -1,5 +1,4 @@
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import argparse
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import argparse
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import os
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import logging
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import logging
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import random
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import random
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import urllib.request
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import urllib.request
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@ -28,7 +27,12 @@ def parse_yaml(txt):
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def main():
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def main():
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parser = argparse.ArgumentParser()
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parser = argparse.ArgumentParser()
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parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid', required=True)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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multiargs, _ = parser.parse_known_args()
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parser = argparse.ArgumentParser()
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parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid')
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parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true')
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parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--names', default='')
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parser.add_argument('--names', default='')
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@ -36,40 +40,33 @@ def main():
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parser.add_argument('--rom')
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parser.add_argument('--rom')
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parser.add_argument('--enemizercli')
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parser.add_argument('--enemizercli')
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parser.add_argument('--outputpath')
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parser.add_argument('--outputpath')
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for player in range(1, multiargs.multi + 1):
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parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
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args = parser.parse_args()
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args = parser.parse_args()
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try:
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if args.seed is None:
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if urllib.parse.urlparse(args.weights).scheme:
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random.seed(None)
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yaml = str(urllib.request.urlopen(args.weights).read(), "utf-8")
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seed = random.randint(0, 999999999)
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else:
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else:
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with open(args.weights, 'rb') as f:
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seed = args.seed
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yaml = str(f.read(), "utf-8")
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random.seed(seed)
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except Exception as e:
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print('Failed to read weights (%s)' % e)
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return
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random.seed(args.seed)
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weights = parse_yaml(yaml)
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print(f"Weights: {args.weights} >> {weights['description']}")
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while not gen_mystery(args, weights):
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pass
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def gen_mystery(args, weights):
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seed = random.randint(0, 999999999)
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seedname = f'M{random.randint(0, 999999999)}_{os.path.splitext(os.path.basename(args.weights))[0]}'
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seedname = f'M{random.randint(0, 999999999)}'
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print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
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print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
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choices = {}
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weights_cache = {}
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def get_choice(option):
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if args.weights:
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ret = random.choices(list(map(lambda s: s.strip('\''),weights[option].keys())), weights=list(map(int,weights[option].values())))[0]
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weights_cache[args.weights] = get_weights(args.weights)
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choices[option] = ret
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print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}")
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return ret
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for player in range(1, args.multi + 1):
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path = getattr(args, f'p{player}')
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if path:
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if path not in weights_cache:
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weights_cache[path] = get_weights(path)
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print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}")
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erargs = argparse.Namespace
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erargs = parse_arguments(['--multi', str(args.multi)])
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erargs.seed = seed
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erargs.seed = seed
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erargs.multi = args.multi
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erargs.names = args.names
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erargs.names = args.names
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erargs.create_spoiler = args.create_spoiler
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erargs.create_spoiler = args.create_spoiler
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erargs.race = True
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erargs.race = True
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@ -80,106 +77,128 @@ def gen_mystery(args, weights):
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erargs.rom = args.rom
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erargs.rom = args.rom
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erargs.enemizercli = args.enemizercli
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erargs.enemizercli = args.enemizercli
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logic = get_choice('glitches_required')
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settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()}
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if logic not in ['none', 'no_logic']:
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for player in range(1, args.multi + 1):
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path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
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if path:
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settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
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for k, v in vars(settings).items():
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getattr(erargs, k)[player] = v
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else:
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raise RuntimeError(f'No weights specified for player {player}')
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# set up logger
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
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logging.basicConfig(format='%(message)s', level=loglevel)
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ERmain(erargs, seed)
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def get_weights(path):
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try:
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if urllib.parse.urlparse(path).scheme:
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yaml = str(urllib.request.urlopen(path).read(), "utf-8")
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else:
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with open(path, 'rb') as f:
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yaml = str(f.read(), "utf-8")
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except Exception as e:
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print('Failed to read weights (%s)' % e)
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return
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return parse_yaml(yaml)
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def roll_settings(weights):
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def get_choice(option):
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return random.choices(list(weights[option].keys()), weights=list(map(int,weights[option].values())))[0].replace('"','').replace("'",'')
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ret = argparse.Namespace()
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glitches_required = get_choice('glitches_required')
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if glitches_required not in ['none', 'no_logic']:
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print("Only NMG and No Logic supported")
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print("Only NMG and No Logic supported")
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return False
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glitches_required = 'none'
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erargs.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[logic]
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ret.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[glitches_required]
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item_placement = get_choice('item_placement')
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item_placement = get_choice('item_placement')
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# not supported in ER
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# not supported in ER
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dungeon_items = get_choice('dungeon_items')
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dungeon_items = get_choice('dungeon_items')
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if dungeon_items in ['mc', 'mcs', 'full']:
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if dungeon_items in ['mc', 'mcs', 'full']:
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erargs.mapshuffle = True
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ret.mapshuffle = True
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erargs.compassshuffle = True
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ret.compassshuffle = True
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if dungeon_items in ['mcs', 'full']:
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if dungeon_items in ['mcs', 'full']:
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erargs.keyshuffle = True
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ret.keyshuffle = True
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if dungeon_items in ['full']:
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if dungeon_items in ['full']:
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erargs.bigkeyshuffle = True
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ret.bigkeyshuffle = True
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accessibility = get_choice('accessibility')
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accessibility = get_choice('accessibility')
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erargs.accessibility = accessibility
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ret.accessibility = accessibility
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entrance_shuffle = get_choice('entrance_shuffle')
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entrance_shuffle = get_choice('entrance_shuffle')
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erargs.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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goals = get_choice('goals')
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goals = get_choice('goals')
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erargs.goal = {'ganon': 'ganon',
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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'fast_ganon': 'crystals',
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'dungeons': 'dungeons',
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'dungeons': 'dungeons',
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'pedestal': 'pedestal',
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'pedestal': 'pedestal',
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'triforce-hunt': 'triforce-hunt'
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'triforce-hunt': 'triforce-hunt'
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}[goals]
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}[goals]
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if goals == 'fast_ganon' and entrance_shuffle == 'none':
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if goals == 'fast_ganon' and entrance_shuffle == 'none':
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erargs.openpyramid = True
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ret.openpyramid = True
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tower_open = get_choice('tower_open')
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tower_open = get_choice('tower_open')
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erargs.crystals_gt = tower_open
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ret.crystals_gt = tower_open
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ganon_open = get_choice('ganon_open')
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ganon_open = get_choice('ganon_open')
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erargs.crystals_ganon = ganon_open
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ret.crystals_ganon = ganon_open
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world_state = get_choice('world_state')
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world_state = get_choice('world_state')
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erargs.mode = world_state
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ret.mode = world_state
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if world_state == 'retro':
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if world_state == 'retro':
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erargs.mode = 'open'
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ret.mode = 'open'
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erargs.retro = True
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ret.retro = True
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hints = get_choice('hints')
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hints = get_choice('hints')
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if hints == 'on':
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if hints == 'on':
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erargs.hints = True
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ret.hints = True
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weapons = get_choice('weapons')
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weapons = get_choice('weapons')
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erargs.swords = {'randomized': 'random',
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ret.swords = {'randomized': 'random',
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'assured': 'assured',
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'assured': 'assured',
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'vanilla': 'vanilla',
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'vanilla': 'vanilla',
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'swordless': 'swordless'
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'swordless': 'swordless'
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}[weapons]
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}[weapons]
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item_pool = get_choice('item_pool')
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item_pool = get_choice('item_pool')
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erargs.difficulty = item_pool
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ret.difficulty = item_pool
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item_functionality = get_choice('item_functionality')
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item_functionality = get_choice('item_functionality')
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erargs.item_functionality = item_functionality
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ret.item_functionality = item_functionality
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boss_shuffle = get_choice('boss_shuffle')
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boss_shuffle = get_choice('boss_shuffle')
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erargs.shufflebosses = {'none': 'none',
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ret.shufflebosses = {'none': 'none',
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'simple': 'basic',
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'simple': 'basic',
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'full': 'normal',
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'full': 'normal',
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'random': 'chaos'
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'random': 'chaos'
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}[boss_shuffle]
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}[boss_shuffle]
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enemy_shuffle = get_choice('enemy_shuffle')
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enemy_shuffle = get_choice('enemy_shuffle')
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erargs.shuffleenemies = {'none': 'none',
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ret.shuffleenemies = {'none': 'none',
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'shuffled': 'shuffled',
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'shuffled': 'shuffled',
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'random': 'chaos'
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'random': 'chaos'
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}[enemy_shuffle]
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}[enemy_shuffle]
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enemy_damage = get_choice('enemy_damage')
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enemy_damage = get_choice('enemy_damage')
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erargs.enemy_damage = {'default': 'default',
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ret.enemy_damage = {'default': 'default',
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'shuffled': 'shuffled',
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'shuffled': 'shuffled',
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'random': 'chaos'
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'random': 'chaos'
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}[enemy_damage]
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}[enemy_damage]
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enemy_health = get_choice('enemy_health')
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enemy_health = get_choice('enemy_health')
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erargs.enemy_health = enemy_health
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ret.enemy_health = enemy_health
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for k, v in vars(parse_arguments([])).items():
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return ret
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if k not in vars(erargs):
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setattr(erargs, k, v)
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# set up logger
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[args.loglevel]
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logging.basicConfig(format='%(message)s', level=loglevel)
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try:
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ERmain(erargs, seed)
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except Exception as e:
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logging.exception(e)
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return False
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return True
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main()
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