SC2: send ItemLink messages to ingame as well
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			@ -299,6 +299,13 @@ class CommonContext:
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        await self.disconnect()
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        self.server_task = asyncio.create_task(server_loop(self, address), name="server loop")
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    def slot_concerns_self(self, slot) -> bool:
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        if slot == self.slot:
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            return True
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        if slot in self.slot_info:
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            return self.slot in self.slot_info[slot].group_members
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        return False
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    def on_print(self, args: dict):
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        logger.info(args["text"])
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			@ -115,13 +115,12 @@ class SC2Context(CommonContext):
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                self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
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        if cmd in {"PrintJSON"}:
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            noted = False
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            if "receiving" in args:
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                if args["receiving"] == self.slot:
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                if self.slot_concerns_self(args["receiving"]):
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                    self.announcements.append(args["data"])
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                    noted = True
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            if not noted and "item" in args:
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                if args["item"].player == self.slot:
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                    return
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            if "item" in args:
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                if self.slot_concerns_self(args["item"].player):
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                    self.announcements.append(args["data"])
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    def run_gui(self):
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