start adding some comments to easy.yaml

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Fabian Dill 2020-01-19 23:44:03 +01:00
parent fa41f358fd
commit 8c260bc4dd
1 changed files with 34 additions and 34 deletions

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description: Easy/Open/Normal description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
glitches_required: none glitches_required: none #there is also no_logic.
item_placement: basic item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
map_shuffle: map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
on: 0 on: 0
off: 1 off: 1
compass_shuffle: compass_shuffle: #same for compass
on: 0 on: 0
off: 1 off: 1
smallkey_shuffle: smallkey_shuffle: #same for small keys
on: 0 on: 0
off: 1 off: 1
bigkey_shuffle: bigkey_shuffle: #same for big keys
on: 0 on: 0
off: 1 off: 1
accessibility: accessibility:
items: 0 items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
locations: 1 locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
none: 0 none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
entrance_shuffle: entrance_shuffle:
none: 1 none: 1 # no entrance shuffle
simple: 0 simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
restricted: 0 restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
full: 0 full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
crossed: 0 crossed: 0 #introduces cross world connectors
insanity: 0 insanity: 0 #any entrance can lead to any other entrance
goals: goals:
ganon: 5 ganon: 5 #beat GT and then Ganon
fast_ganon: 4 fast_ganon: 4 # Just kill Ganon
dungeons: 1 dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
pedestal: 0 pedestal: 0 # Pull the win out of the Pedestal
triforce-hunt: 0 triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
tower_open: tower_open: # Crystals required to open GT
'0': 0 '0': 0
'1': 0 '1': 0
'2': 0 '2': 0
@ -40,7 +40,7 @@ tower_open:
'6': 0 '6': 0
'7': 0 '7': 0
random: 1 random: 1
ganon_open: ganon_open: # Crystals required to hurt Ganon
'0': 0 '0': 0
'1': 0 '1': 0
'2': 0 '2': 0
@ -51,18 +51,18 @@ ganon_open:
'7': 0 '7': 0
random: 1 random: 1
world_state: world_state:
standard: 1 standard: 1 # Do standard escape to bring Zelda to Sanctuary
open: 9 open: 9 # Start with the ability to skip the standard opening and go where you want
inverted: 0 inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
retro: 0 retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
hints: hints:
'on': 1 'on': 1 # Hint tiles can give useful item location hints on occasion
'off': 0 'off': 0 # You get gameplay hints, but not location/item hints
weapons: weapons: # this means swords
randomized: 5 randomized: 5 # Your swords can be anywhere
assured: 2 assured: 2 # You start with a sword, the rest are anywhere
vanilla: 3 vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless: 0 swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
item_pool: item_pool:
normal: 1 normal: 1
hard: 0 hard: 0