start adding some comments to easy.yaml
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easy.yaml
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easy.yaml
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description: Easy/Open/Normal
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glitches_required: none
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item_placement: basic
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map_shuffle:
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description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
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glitches_required: none #there is also no_logic.
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item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
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map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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on: 0
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off: 1
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compass_shuffle:
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compass_shuffle: #same for compass
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on: 0
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off: 1
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smallkey_shuffle:
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smallkey_shuffle: #same for small keys
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on: 0
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off: 1
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bigkey_shuffle:
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bigkey_shuffle: #same for big keys
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on: 0
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off: 1
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accessibility:
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items: 0
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locations: 1
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none: 0
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items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
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locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
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none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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entrance_shuffle:
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none: 1
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simple: 0
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restricted: 0
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full: 0
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crossed: 0
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insanity: 0
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none: 1 # no entrance shuffle
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simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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crossed: 0 #introduces cross world connectors
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insanity: 0 #any entrance can lead to any other entrance
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goals:
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ganon: 5
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fast_ganon: 4
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dungeons: 1
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pedestal: 0
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triforce-hunt: 0
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tower_open:
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ganon: 5 #beat GT and then Ganon
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fast_ganon: 4 # Just kill Ganon
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dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
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pedestal: 0 # Pull the win out of the Pedestal
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triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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'0': 0
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'1': 0
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'2': 0
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@ -40,7 +40,7 @@ tower_open:
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'6': 0
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'7': 0
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random: 1
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ganon_open:
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ganon_open: # Crystals required to hurt Ganon
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'0': 0
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'1': 0
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'2': 0
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@ -51,18 +51,18 @@ ganon_open:
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'7': 0
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random: 1
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world_state:
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standard: 1
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open: 9
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inverted: 0
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retro: 0
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standard: 1 # Do standard escape to bring Zelda to Sanctuary
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open: 9 # Start with the ability to skip the standard opening and go where you want
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inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
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retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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hints:
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'on': 1
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'off': 0
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weapons:
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randomized: 5
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assured: 2
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vanilla: 3
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swordless: 0
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'on': 1 # Hint tiles can give useful item location hints on occasion
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'off': 0 # You get gameplay hints, but not location/item hints
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weapons: # this means swords
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randomized: 5 # Your swords can be anywhere
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assured: 2 # You start with a sword, the rest are anywhere
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vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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item_pool:
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normal: 1
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hard: 0
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