Stardew Valley: Remove Accessibility and progression balancing from presets #3833

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agilbert1412 2024-09-18 01:07:40 +03:00 committed by GitHub
parent a7c96436d9
commit 8c5b65ff26
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1 changed files with 0 additions and 14 deletions

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@ -57,8 +57,6 @@ all_random_settings = {
}
easy_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "very rich",
@ -103,8 +101,6 @@ easy_settings = {
}
medium_settings = {
"progression_balancing": 25,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "rich",
@ -149,8 +145,6 @@ medium_settings = {
}
hard_settings = {
"progression_balancing": 0,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_grandpa_evaluation,
FarmType.internal_name: "random",
StartingMoney.internal_name: "extra",
@ -195,8 +189,6 @@ hard_settings = {
}
nightmare_settings = {
"progression_balancing": 0,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_community_center,
FarmType.internal_name: "random",
StartingMoney.internal_name: "vanilla",
@ -241,8 +233,6 @@ nightmare_settings = {
}
short_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.option_bottom_of_the_mines,
FarmType.internal_name: "random",
StartingMoney.internal_name: "filthy rich",
@ -287,8 +277,6 @@ short_settings = {
}
minsanity_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_minimal,
Goal.internal_name: Goal.default,
FarmType.internal_name: "random",
StartingMoney.internal_name: StartingMoney.default,
@ -333,8 +321,6 @@ minsanity_settings = {
}
allsanity_settings = {
"progression_balancing": ProgressionBalancing.default,
"accessibility": Accessibility.option_full,
Goal.internal_name: Goal.default,
FarmType.internal_name: "random",
StartingMoney.internal_name: StartingMoney.default,