From 8c614865bb5094b6f2b520a12adaf7be61ae7a30 Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Fri, 7 Jun 2024 11:11:35 -0600 Subject: [PATCH] Bomb Rush Cyberfunk: Fix missing location (#3475) --- worlds/bomb_rush_cyberfunk/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/bomb_rush_cyberfunk/__init__.py b/worlds/bomb_rush_cyberfunk/__init__.py index 2d078ae3..98926e33 100644 --- a/worlds/bomb_rush_cyberfunk/__init__.py +++ b/worlds/bomb_rush_cyberfunk/__init__.py @@ -109,7 +109,7 @@ class BombRushCyberfunkWorld(World): def create_items(self): rep_locations: int = 87 if self.options.skip_polo_photos: - rep_locations -= 18 + rep_locations -= 17 self.options.total_rep.round_to_nearest_step() rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations) @@ -157,7 +157,7 @@ class BombRushCyberfunkWorld(World): self.get_region(n).add_exits(region_exits[n]) for index, loc in enumerate(location_table): - if self.options.skip_polo_photos and "Polo" in loc["name"]: + if self.options.skip_polo_photos and "Polo" in loc["game_id"]: continue stage: Region = self.get_region(loc["stage"]) stage.add_locations({loc["name"]: base_id + index})