From 8cdd745d6930baba63971c83668ce40feefd8f22 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Sat, 29 Aug 2020 00:59:21 -0700 Subject: [PATCH] Fix for beemizer 3/4 having only 3 hearts on easy item pool. --- ItemPool.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ItemPool.py b/ItemPool.py index e0a94cb4..adf5c4b7 100644 --- a/ItemPool.py +++ b/ItemPool.py @@ -280,7 +280,7 @@ def generate_itempool(world, player: int): # logic has some branches where having 4 hearts is one possible requirement (of several alternatives) # rather than making all hearts/heart pieces progression items (which slows down generation considerably) # We mark one random heart container as an advancement item (or 4 heart pieces in expert mode) - if world.difficulty[player] in ['normal', 'hard'] and not (world.custom and world.customitemarray[30] == 0): + if world.difficulty[player] in ['easy', 'normal', 'hard'] and not (world.custom and world.customitemarray[30] == 0): next(item for item in items if item.name == 'Boss Heart Container').advancement = True elif world.difficulty[player] in ['expert'] and not (world.custom and world.customitemarray[29] < 4): adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')