Added a custom dynamic item weights pool option.

This commit is contained in:
alwaysintreble 2021-09-06 23:40:39 -05:00
parent 694f942c06
commit 8d05aa6262
2 changed files with 131 additions and 17 deletions

View File

@ -1,5 +1,5 @@
import typing
from Options import Option, Toggle, Range
from Options import Option, DefaultOnToggle, Range, OptionList
class TotalLocations(Range):
@ -27,21 +27,121 @@ class ItemPickupStep(Range):
range_end = 5
default = 1
class AllowLunarItems(Toggle):
class AllowLunarItems(DefaultOnToggle):
"""Allows Lunar items in the item pool."""
displayname = "Enable Lunar Item Shuffling"
default = True
class StartWithRevive(Toggle):
class StartWithRevive(DefaultOnToggle):
"""Start the game with a `Dio's Best Friend` item."""
displayname = "Start with a Revive"
default = True
class GreenScrap(Range):
"""Weight of Green Scraps in the item pool."""
displayname = "Green Scraps"
range_start = 0
range_end = 100
default = 15
class RedScrap(Range):
"""Weight of Red Scraps in the item pool."""
displayname = "Red Scraps"
range_start = 0
range_end = 100
default = 5
class YellowScrap(Range):
"""Weight of yellow scraps in the item pool."""
displayname = "Yellow Scraps"
range_start = 0
range_end = 100
default = 1
class WhiteScrap(Range):
"""Weight of white scraps in the item pool."""
displayname = "White Scraps"
range_start = 0
range_end = 100
default = 30
class CommonItem(Range):
"""Weight of common items in the item pool."""
displayname = "Common Items"
range_start = 0
range_end = 100
default = 75
class UncommonItem(Range):
"""Weight of uncommon items in the item pool."""
displayname = "Uncommon Items"
range_start = 0
range_end = 100
default = 40
class LegendaryItem(Range):
"""Weight of legendary items in the item pool."""
displayname = "Legendary Items"
range_start = 0
range_end = 100
default = 10
class BossItem(Range):
"""Weight of boss items in the item pool."""
displayname = "Boss Items"
range_start = 0
range_end = 100
default = 5
class LunarItem(Range):
"""Weight of lunar items in the item pool."""
displayname = "Lunar Items"
range_start = 0
range_end = 100
default = 15
class Equipment(Range):
"""Weight of equipment items in the item pool."""
displayname = "Equipment"
range_start = 0
range_end = 100
default = 25
class WeightPresets(Choice):
"""Preset item weight options."""
displayname = "Item Weight Preset"
option_default = 0
ror2_weights: typing.Dict[str, type(Option)] = {
"green_scrap": GreenScrap,
"red_scrap": RedScrap,
"yellow_scrap": YellowScrap,
"white_scrap": WhiteScrap,
"common_item": CommonItem,
"uncommon_item": UncommonItem,
"legendary_item": LegendaryItem,
"boss_item": BossItem,
"lunar_item": LunarItem,
"equipment": Equipment
}
ror2_options: typing.Dict[str, type(Option)] = {
"total_locations": TotalLocations,
"total_revivals": TotalRevivals,
"start_with_revive": StartWithRevive,
"item_pickup_step": ItemPickupStep,
"enable_lunar": AllowLunarItems
}
"enable_lunar": AllowLunarItems,
**ror2_weights
}

View File

@ -1,10 +1,10 @@
import string
from .Items import RiskOfRainItem, item_table, junk_weights
from .Items import RiskOfRain2Item, item_table, junk_weights
from .Locations import location_table, RiskOfRainLocation, base_location_table
from .Rules import set_rules
from BaseClasses import Region, Entrance, Item, MultiWorld
from .Options import ror2_options
from .Options import ror2_options, ror2_weights
from ..AutoWorld import World
client_version = 1
@ -31,9 +31,22 @@ class RiskOfRainWorld(World):
if self.world.start_with_revive[self.player].value:
self.world.push_precollected(self.world.create_item("Dio's Best Friend", self.player))
junk_pool ={
"Item Scrap, Green": self.world.green_scrap[self.player].value,
"Item Scrap, Red": self.world.red_scrap[self.player].value,
"Item Scrap, Yellow": self.world.yellow_scrap[self.player].value,
"Item Scrap, White": self.world.white_scrap[self.player].value,
"Common Item": self.world.common_item[self.player].value,
"Uncommon Item": self.world.uncommon_item[self.player].value,
"Legendary Item": self.world.legendary_item[self.player].value,
"Boss Item": self.world.boss_item[self.player].value,
"Lunar Item": self.world.lunar_item[self.player].value,
"Equipment": self.world.equipment[self.player].value
}
# Generate item pool
itempool = []
junk_pool = junk_weights.copy()
# Add revive items for the player
itempool += ["Dio's Best Friend"] * self.world.total_revivals[self.player]
@ -41,6 +54,7 @@ class RiskOfRainWorld(World):
if not self.world.enable_lunar[self.player]:
junk_pool.pop("Lunar Item")
# Fill remaining items with randomly generated junk
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.world.total_locations[self.player] -
@ -68,7 +82,7 @@ class RiskOfRainWorld(World):
def create_item(self, name: str) -> Item:
item_id = item_table[name]
item = RiskOfRainItem(name, True, item_id, self.player)
item = RiskOfRain2Item(name, True, item_id, self.player)
return item
@ -81,12 +95,12 @@ def create_regions(world, player: int):
]
world.get_entrance("Lobby", player).connect(world.get_region("Petrichor V", player))
world.get_location("Level One", player).place_locked_item(RiskOfRainItem("Beat Level One", True, None, player))
world.get_location("Level Two", player).place_locked_item(RiskOfRainItem("Beat Level Two", True, None, player))
world.get_location("Level Three", player).place_locked_item(RiskOfRainItem("Beat Level Three", True, None, player))
world.get_location("Level Four", player).place_locked_item(RiskOfRainItem("Beat Level Four", True, None, player))
world.get_location("Level Five", player).place_locked_item(RiskOfRainItem("Beat Level Five", True, None, player))
world.get_location("Victory", player).place_locked_item(RiskOfRainItem("Victory", True, None, player))
world.get_location("Level One", player).place_locked_item(RiskOfRain2Item("Beat Level One", True, None, player))
world.get_location("Level Two", player).place_locked_item(RiskOfRain2Item("Beat Level Two", True, None, player))
world.get_location("Level Three", player).place_locked_item(RiskOfRain2Item("Beat Level Three", True, None, player))
world.get_location("Level Four", player).place_locked_item(RiskOfRain2Item("Beat Level Four", True, None, player))
world.get_location("Level Five", player).place_locked_item(RiskOfRain2Item("Beat Level Five", True, None, player))
world.get_location("Victory", player).place_locked_item(RiskOfRain2Item("Victory", True, None, player))
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):