allow cheating Hollow Knight items

This commit is contained in:
Fabian Dill 2021-03-19 04:21:53 +01:00
parent 38a0a3f15e
commit 8d6bec8b9a
1 changed files with 4 additions and 3 deletions

View File

@ -34,8 +34,9 @@ from NetUtils import Node, Endpoint, CLientStatus, NetworkItem, decode
colorama.init()
lttp_console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
all_console_names = frozenset(set(network_data_package["lookup_any_location_id_to_name"].values()) |
set(network_data_package["lookup_any_item_id_to_name"].values()))
all_items = frozenset(network_data_package["lookup_any_item_id_to_name"].values())
all_locations = frozenset(network_data_package["lookup_any_location_id_to_name"].values())
all_console_names = frozenset(all_items | all_locations)
class Client(Endpoint):
version = Version(0, 0, 0)
@ -1183,7 +1184,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
item = " ".join(item_name)
item, usable, response = get_intended_text(item, Items.item_table.keys())
item, usable, response = get_intended_text(item, all_items)
if usable:
for client in self.ctx.endpoints:
if client.name == seeked_player: