bomb jump rules, don't redo lamp rules
This commit is contained in:
		
							parent
							
								
									3ba3fcf2db
								
							
						
					
					
						commit
						8db19e544e
					
				
							
								
								
									
										16
									
								
								Rules.py
								
								
								
								
							
							
						
						
									
										16
									
								
								Rules.py
								
								
								
								
							| 
						 | 
				
			
			@ -302,10 +302,6 @@ def global_rules(world, player):
 | 
			
		|||
    set_rule(world.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has_Boots(player))
 | 
			
		||||
    set_rule(world.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
 | 
			
		||||
    set_rule(world.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has_Boots(player)))
 | 
			
		||||
 | 
			
		||||
    DMs_room_chests = ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right', 'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right']
 | 
			
		||||
    for location in DMs_room_chests:
 | 
			
		||||
        add_rule(world.get_location(location, player), lambda state: state.has('Hookshot', player))
 | 
			
		||||
    set_rule(world.get_entrance('Ganons Tower (Map Room)', player), lambda state: state.has_key('Small Key (Ganons Tower)', player, 4) or (item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player), ('Small Key (Ganons Tower)', player)] and state.has_key('Small Key (Ganons Tower)', player, 3)))
 | 
			
		||||
    if world.accessibility[player] != 'locations':
 | 
			
		||||
        set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state.has_key('Small Key (Ganons Tower)', player, 3))
 | 
			
		||||
| 
						 | 
				
			
			@ -647,9 +643,16 @@ def no_glitches_rules(world, player):
 | 
			
		|||
 | 
			
		||||
    add_rule(world.get_entrance('Ganons Tower (Double Switch Room)', player), lambda state: state.has('Hookshot', player))
 | 
			
		||||
    set_rule(world.get_entrance('Paradox Cave Push Block Reverse', player), lambda state: False)  # no glitches does not require block override
 | 
			
		||||
    forbid_bomb_jump_requirements(world, player)
 | 
			
		||||
    add_conditional_lamps(world, player)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def forbid_bomb_jump_requirements(world, player):
 | 
			
		||||
    DMs_room_chests = ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right', 'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right']
 | 
			
		||||
    for location in DMs_room_chests:
 | 
			
		||||
        add_rule(world.get_location(location, player), lambda state: state.has('Hookshot', player))
 | 
			
		||||
    set_rule(world.get_entrance('Paradox Cave Bomb Jump', player), lambda state: False)
 | 
			
		||||
    set_rule(world.get_entrance('Skull Woods First Section Bomb Jump', player), lambda state: False)
 | 
			
		||||
    add_conditional_lamps(world, player)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
DW_Entrances = ['Bumper Cave (Bottom)',
 | 
			
		||||
| 
						 | 
				
			
			@ -787,9 +790,6 @@ def overworld_glitches_rules(world, player):
 | 
			
		|||
    else:
 | 
			
		||||
        add_rule(world.get_entrance('South Dark World Teleporter', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
 | 
			
		||||
 | 
			
		||||
    # Add darkness conditions.
 | 
			
		||||
    add_conditional_lamps(world, player)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def open_rules(world, player):
 | 
			
		||||
    # softlock protection as you can reach the sewers small key door with a guard drop key
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue