The Witness: Make location order in the spoiler log deterministic (#3895)

* Fix location order

* Update worlds/witness/data/static_logic.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
NewSoupVi 2024-12-30 00:50:39 +01:00 committed by GitHub
parent 0de1369ec5
commit 8dbecf3d57
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 23 additions and 8 deletions

View File

@ -106,6 +106,7 @@ class StaticWitnessLogicObj:
"entityType": location_id,
"locationType": None,
"area": current_area,
"order": len(self.ENTITIES_BY_HEX),
}
self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
@ -186,6 +187,7 @@ class StaticWitnessLogicObj:
"entityType": entity_type,
"locationType": location_type,
"area": current_area,
"order": len(self.ENTITIES_BY_HEX),
}
self.ENTITY_ID_TO_NAME[entity_hex] = full_entity_name

View File

@ -114,7 +114,7 @@ class WitnessPlayerRegions:
if k not in player_logic.UNREACHABLE_REGIONS
}
event_locations_per_region = defaultdict(list)
event_locations_per_region = defaultdict(dict)
for event_location, event_item_and_entity in player_logic.EVENT_ITEM_PAIRS.items():
region = static_witness_logic.ENTITIES_BY_HEX[event_item_and_entity[1]]["region"]
@ -122,20 +122,33 @@ class WitnessPlayerRegions:
region_name = "Entry"
else:
region_name = region["name"]
event_locations_per_region[region_name].append(event_location)
order = self.reference_logic.ENTITIES_BY_HEX[event_item_and_entity[1]]["order"]
event_locations_per_region[region_name][event_location] = order
for region_name, region in regions_to_create.items():
locations_for_this_region = [
self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"] for panel in region["entities"]
if self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"]
in self.player_locations.CHECK_LOCATION_TABLE
location_entities_for_this_region = [
self.reference_logic.ENTITIES_BY_HEX[entity] for entity in region["entities"]
]
locations_for_this_region = {
entity["checkName"]: entity["order"] for entity in location_entities_for_this_region
if entity["checkName"] in self.player_locations.CHECK_LOCATION_TABLE
}
locations_for_this_region += event_locations_per_region[region_name]
events = event_locations_per_region[region_name]
locations_for_this_region.update(events)
# First, sort by keys.
locations_for_this_region = dict(sorted(locations_for_this_region.items()))
# Then, sort by game order (values)
locations_for_this_region = dict(sorted(
locations_for_this_region.items(),
key=lambda location_name_and_order: location_name_and_order[1]
))
all_locations = all_locations | set(locations_for_this_region)
new_region = create_region(world, region_name, self.player_locations, locations_for_this_region)
new_region = create_region(world, region_name, self.player_locations, list(locations_for_this_region))
regions_by_name[region_name] = new_region