LttP: fix open pyramid settings parsing (#1253)
* lttp: fix open pyramid settings prasing * accidentally left default changed when committing
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@ -120,8 +120,8 @@ A Link to the Past:
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open_pyramid:
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open_pyramid:
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goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
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goal: 50 # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons
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auto: 0 # Same as Goal, but also is closed if holes are shuffled and ganon is part of the shuffle pool
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auto: 0 # Same as Goal, but also is closed if holes are shuffled and ganon is part of the shuffle pool
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yes: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
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open: 0 # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt
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no: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
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closed: 0 # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
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@ -39,8 +39,8 @@ class OpenPyramid(Choice):
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option_auto = 3
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option_auto = 3
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default = option_goal
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default = option_goal
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alias_yes = option_open
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alias_true = option_open
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alias_no = option_closed
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alias_false = option_closed
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def to_bool(self, world: MultiWorld, player: int) -> bool:
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def to_bool(self, world: MultiWorld, player: int) -> bool:
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if self.value == self.option_goal:
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if self.value == self.option_goal:
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