v6: Add Area Randomizer (#249)

* v6: Add Area Randomizer
This commit is contained in:
Yussur Mustafa Oraji 2022-02-04 21:22:26 +01:00 committed by GitHub
parent 9fd6d1b81f
commit 8e04182b3f
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4 changed files with 28 additions and 14 deletions

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@ -1,5 +1,5 @@
import typing
from Options import Option, DeathLink, Range
from Options import Option, DeathLink, Range, Toggle
class DoorCost(Range):
"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
@ -13,7 +13,12 @@ class DeathLinkAmnesty(Range):
range_end = 30
default = 15
class AreaRandomizer(Toggle):
"""Randomize Entrances to Areas"""
displayname = "Area Randomizer"
v6_options: typing.Dict[str,type(Option)] = {
"AreaRandomizer": AreaRandomizer,
"DoorCost": DoorCost,
"DeathLink": DeathLink,
"DeathLinkAmnesty": DeathLinkAmnesty

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@ -2,6 +2,8 @@ import typing
from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
from .Locations import V6Location, location_table
v6areas = ["Laboratory", "The Tower", "Space Station 2", "Warp Zone"]
def create_regions(world: MultiWorld, player: int):
regOvr = Region("Menu", RegionType.Generic, "Dimension VVVVVV", player, world)
locOvr_names = ["Overworld (Pipe-shaped Segment)", "Overworld (Left of Ship)", "Overworld (Square Room)", "Overworld (Sad Elephant)",

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@ -1,6 +1,8 @@
import typing
from ..generic.Rules import add_rule
from .Regions import connect_regions
from .Regions import connect_regions, v6areas
area_connections = {}
def _has_trinket_range(state,player,start,end) -> bool:
for i in range(start,end):
@ -8,11 +10,17 @@ def _has_trinket_range(state,player,start,end) -> bool:
return False
return True
def set_rules(world,player):
connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
connect_regions(world, player, "Menu", "Warp Zone", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
def set_rules(world,player,area_connections):
areashuffle = list(range(len(v6areas)))
if (world.AreaRandomizer[player].value):
world.random.shuffle(areashuffle)
area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
area_connections.update({0:0})
connect_regions(world, player, "Menu", v6areas[area_connections[1]-1], lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
connect_regions(world, player, "Menu", v6areas[area_connections[2]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
connect_regions(world, player, "Menu", v6areas[area_connections[3]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
connect_regions(world, player, "Menu", v6areas[area_connections[4]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
#Special Rule for V
add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
@ -24,9 +32,4 @@ def set_rules(world,player):
add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or
state.can_reach("Space Station 2",'Region',player))
connect_regions(world, player, "Laboratory", "Menu", lambda state: True)
connect_regions(world, player, "The Tower", "Menu", lambda state: True)
connect_regions(world, player, "Space Station 2", "Menu", lambda state: True)
connect_regions(world, player, "Warp Zone", "Menu", lambda state: True)
world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)

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@ -2,7 +2,7 @@ import string
from .Items import item_table, V6Item
from .Locations import location_table, V6Location
from .Options import v6_options
from .Rules import set_rules
from .Rules import set_rules, area_connections
from .Regions import create_regions
from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
from ..AutoWorld import World
@ -23,13 +23,16 @@ class V6World(World):
data_version = 1
forced_auto_forfeit = False
area_connections = {}
options = v6_options
def create_regions(self):
create_regions(self.world,self.player)
def set_rules(self):
set_rules(self.world,self.player)
self.area_connections = {}
set_rules(self.world,self.player,self.area_connections)
def create_item(self, name: str) -> Item:
return V6Item(name, True, item_table[name], self.player)
@ -39,6 +42,7 @@ class V6World(World):
def fill_slot_data(self):
return {
"AreaRando": self.area_connections,
"DoorCost": self.world.DoorCost[self.player].value,
"DeathLink": self.world.DeathLink[self.player].value,
"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value