parent
9fd6d1b81f
commit
8e04182b3f
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@ -1,5 +1,5 @@
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import typing
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import typing
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from Options import Option, DeathLink, Range
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from Options import Option, DeathLink, Range, Toggle
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class DoorCost(Range):
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class DoorCost(Range):
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"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
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"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
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@ -13,7 +13,12 @@ class DeathLinkAmnesty(Range):
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range_end = 30
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range_end = 30
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default = 15
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default = 15
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class AreaRandomizer(Toggle):
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"""Randomize Entrances to Areas"""
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displayname = "Area Randomizer"
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v6_options: typing.Dict[str,type(Option)] = {
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v6_options: typing.Dict[str,type(Option)] = {
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"AreaRandomizer": AreaRandomizer,
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"DoorCost": DoorCost,
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"DoorCost": DoorCost,
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"DeathLink": DeathLink,
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"DeathLink": DeathLink,
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"DeathLinkAmnesty": DeathLinkAmnesty
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"DeathLinkAmnesty": DeathLinkAmnesty
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@ -2,6 +2,8 @@ import typing
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from .Locations import V6Location, location_table
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from .Locations import V6Location, location_table
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v6areas = ["Laboratory", "The Tower", "Space Station 2", "Warp Zone"]
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def create_regions(world: MultiWorld, player: int):
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def create_regions(world: MultiWorld, player: int):
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regOvr = Region("Menu", RegionType.Generic, "Dimension VVVVVV", player, world)
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regOvr = Region("Menu", RegionType.Generic, "Dimension VVVVVV", player, world)
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locOvr_names = ["Overworld (Pipe-shaped Segment)", "Overworld (Left of Ship)", "Overworld (Square Room)", "Overworld (Sad Elephant)",
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locOvr_names = ["Overworld (Pipe-shaped Segment)", "Overworld (Left of Ship)", "Overworld (Square Room)", "Overworld (Sad Elephant)",
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@ -1,6 +1,8 @@
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import typing
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import typing
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from ..generic.Rules import add_rule
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from ..generic.Rules import add_rule
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from .Regions import connect_regions
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from .Regions import connect_regions, v6areas
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area_connections = {}
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def _has_trinket_range(state,player,start,end) -> bool:
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def _has_trinket_range(state,player,start,end) -> bool:
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for i in range(start,end):
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for i in range(start,end):
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@ -8,11 +10,17 @@ def _has_trinket_range(state,player,start,end) -> bool:
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return False
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return False
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return True
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return True
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def set_rules(world,player):
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def set_rules(world,player,area_connections):
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connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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areashuffle = list(range(len(v6areas)))
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connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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if (world.AreaRandomizer[player].value):
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connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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world.random.shuffle(areashuffle)
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connect_regions(world, player, "Menu", "Warp Zone", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
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area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
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area_connections.update({0:0})
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connect_regions(world, player, "Menu", v6areas[area_connections[1]-1], lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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connect_regions(world, player, "Menu", v6areas[area_connections[2]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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connect_regions(world, player, "Menu", v6areas[area_connections[3]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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connect_regions(world, player, "Menu", v6areas[area_connections[4]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
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#Special Rule for V
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#Special Rule for V
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add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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@ -24,9 +32,4 @@ def set_rules(world,player):
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add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or
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add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or
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state.can_reach("Space Station 2",'Region',player))
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state.can_reach("Space Station 2",'Region',player))
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connect_regions(world, player, "Laboratory", "Menu", lambda state: True)
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connect_regions(world, player, "The Tower", "Menu", lambda state: True)
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connect_regions(world, player, "Space Station 2", "Menu", lambda state: True)
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connect_regions(world, player, "Warp Zone", "Menu", lambda state: True)
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world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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@ -2,7 +2,7 @@ import string
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from .Items import item_table, V6Item
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from .Items import item_table, V6Item
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from .Locations import location_table, V6Location
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from .Locations import location_table, V6Location
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from .Options import v6_options
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from .Options import v6_options
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from .Rules import set_rules
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from .Rules import set_rules, area_connections
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from .Regions import create_regions
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from .Regions import create_regions
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from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
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from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
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from ..AutoWorld import World
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from ..AutoWorld import World
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@ -23,13 +23,16 @@ class V6World(World):
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data_version = 1
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data_version = 1
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forced_auto_forfeit = False
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forced_auto_forfeit = False
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area_connections = {}
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options = v6_options
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options = v6_options
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def create_regions(self):
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def create_regions(self):
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create_regions(self.world,self.player)
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create_regions(self.world,self.player)
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def set_rules(self):
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def set_rules(self):
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set_rules(self.world,self.player)
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self.area_connections = {}
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set_rules(self.world,self.player,self.area_connections)
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def create_item(self, name: str) -> Item:
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def create_item(self, name: str) -> Item:
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return V6Item(name, True, item_table[name], self.player)
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return V6Item(name, True, item_table[name], self.player)
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@ -39,6 +42,7 @@ class V6World(World):
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def fill_slot_data(self):
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def fill_slot_data(self):
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return {
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return {
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"AreaRando": self.area_connections,
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"DoorCost": self.world.DoorCost[self.player].value,
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"DoorCost": self.world.DoorCost[self.player].value,
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"DeathLink": self.world.DeathLink[self.player].value,
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"DeathLink": self.world.DeathLink[self.player].value,
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"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
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"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
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