sm64ex,v6: Use create_items for itempool modification (#1674)

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Yussur Mustafa Oraji 2023-04-08 02:03:28 +02:00 committed by GitHub
parent aa6ad5d34f
commit 8fc50510a0
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2 changed files with 3 additions and 2 deletions

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@ -71,7 +71,7 @@ class SM64World(World):
return item
def generate_basic(self):
def create_items(self):
starcount = self.multiworld.AmountOfStars[self.player].value
if (not self.multiworld.EnableCoinStars[self.player].value):
starcount = max(35,self.multiworld.AmountOfStars[self.player].value-15)

View File

@ -54,10 +54,11 @@ class V6World(World):
def create_item(self, name: str) -> Item:
return V6Item(name, ItemClassification.progression, item_table[name], self.player)
def generate_basic(self):
def create_items(self):
trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
self.multiworld.itempool += trinkets
def generate_basic(self):
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
if self.multiworld.MusicRandomizer[self.player].value: