sm64ex,v6: Use create_items for itempool modification (#1674)
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@ -71,7 +71,7 @@ class SM64World(World):
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return item
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def generate_basic(self):
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def create_items(self):
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starcount = self.multiworld.AmountOfStars[self.player].value
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if (not self.multiworld.EnableCoinStars[self.player].value):
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starcount = max(35,self.multiworld.AmountOfStars[self.player].value-15)
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@ -54,10 +54,11 @@ class V6World(World):
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def create_item(self, name: str) -> Item:
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return V6Item(name, ItemClassification.progression, item_table[name], self.player)
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def generate_basic(self):
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def create_items(self):
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trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
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self.multiworld.itempool += trinkets
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def generate_basic(self):
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musiclist_o = [1,2,3,4,9,12]
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musiclist_s = musiclist_o.copy()
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if self.multiworld.MusicRandomizer[self.player].value:
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