Test: test against item/location ID overlap
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import unittest
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from BaseClasses import MultiWorld
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from worlds.AutoWorld import AutoWorldRegister
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class TestBase(unittest.TestCase):
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world: MultiWorld
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_state_cache = {}
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def testUniqueItems(self):
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known_item_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_item_ids)
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known_item_ids |= set(world_type.item_id_to_name)
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self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
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def testUniqueLocations(self):
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known_location_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_location_ids)
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known_location_ids |= set(world_type.location_id_to_name)
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self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
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