[RoR2] Classic mode logic fix (#1775)
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41b59488e3
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91b60f2e21
worlds/ror2
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@ -67,20 +67,20 @@ def set_rules(multiworld: MultiWorld, player: int) -> None:
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if multiworld.goal[player] == "classic":
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# classic mode
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if divisions:
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for i in range(1, divisions): # since divisions is the floor of total_locations / 25
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event_loc = multiworld.get_location(f"Pickup{i * event_location_step}", player)
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set_rule(event_loc,
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lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player))
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for n in range(i * event_location_step, (i + 1) * event_location_step): # we want to create a rule for each of the 25 locations per division
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for i in range(1, divisions + 1): # since divisions is the floor of total_locations / 25
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if i * event_location_step != total_locations:
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event_loc = multiworld.get_location(f"Pickup{i * event_location_step}", player)
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set_rule(event_loc,
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lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player))
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for n in range(i * event_location_step, (i + 1) * event_location_step + 1): # we want to create a rule for each of the 25 locations per division
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if n > total_locations:
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break
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if n == i * event_location_step:
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set_rule(multiworld.get_location(f"ItemPickup{n}", player),
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lambda state, event_item=event_loc.item.name: state.has(event_item, player))
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else:
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set_rule(multiworld.get_location(f"ItemPickup{n}", player),
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lambda state, n=n: state.can_reach(f"ItemPickup{n - 1}", "Location", player))
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for i in range(divisions * event_location_step, total_locations+1):
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set_rule(multiworld.get_location(f"ItemPickup{i}", player),
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lambda state, i=i: state.can_reach(f"ItemPickup{i - 1}", "Location", player))
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set_rule(multiworld.get_location("Victory", player),
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lambda state: state.can_reach(f"ItemPickup{total_locations}", "Location", player))
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if total_revivals or multiworld.start_with_revive[player].value:
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