remove some missed nonlocal world references

that would refer to a different world after copying it
It is static data though, so it hasn't created an actual bug (yet)
This commit is contained in:
Fabian Dill 2021-03-14 22:59:41 +01:00
parent 3d93f659e3
commit 91c0650b42
2 changed files with 5 additions and 5 deletions

View File

@ -25,9 +25,9 @@ class MultiWorld():
er_seeds: Dict[int, str]
def __init__(self, players: int):
# TODO: move per-player settings into new classes per game-type instead of clumping it all together here
self.random = random.Random() # world-local random state is saved in case of future use a
# persistently running program with multiple worlds rolling concurrently
self.random = random.Random() # world-local random state is saved for multiple generations running concurrently
self.players = players
self.teams = 1
self.algorithm = 'balanced'

View File

@ -85,7 +85,7 @@ def set_rules(world, player):
set_trock_key_rules(world, player)
set_rule(ganons_tower, lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
set_rule(ganons_tower, lambda state: state.has_crystals(state.world.crystals_needed_for_gt[player], player))
if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'nologic']:
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
@ -389,11 +389,11 @@ def global_rules(world, player):
ganon = world.get_location('Ganon', player)
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
if world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
add_rule(ganon, lambda state: state.has_triforce_pieces(world.treasure_hunt_count[player], player))
add_rule(ganon, lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player))
elif world.goal[player] == 'ganonpedestal':
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
else:
add_rule(ganon, lambda state: state.has_crystals(world.crystals_needed_for_ganon[player], player))
add_rule(ganon, lambda state: state.has_crystals(state.world.crystals_needed_for_ganon[player], player))
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
set_rule(world.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))